Anchors | Calem | Champion | Calem | Calem |
Calem | |||
Picture | Name | Role | Base Rarity |
|
Calem | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 20: Shifting Shadows - Calem's Motives |
Main Story | Complete Chapter 20: Shifting Shadows - Big Sis |
Sync Pair Scouting | Triple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 1.5% Calem Master Fair Scout (October 25th 2023 - November 25th 2023) - 1% Calem Master Fair Scout (December 2nd 2022 - January 9th 2023) - 1% |
Pokédex Entry
Flavor Text | |
Calem | A stoic Trainer in pursuit of strength, he conceals his burning desire to grow stronger and plays it cool outwardly. |
Calem Champion | Calem is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He shares his glory with his Greninja, which has rare coloring. |
Mindscape |
Calem's Pokémon
Calem & Espurr | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Acuity: Accuracy cannot be lowered. Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 144 | 145 | 265 | 167 | 456 |
5 Star Max Potential Stats | |||||
731 | 184 | 185 | 305 | 207 | 496 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Psychic Sync Beam | 200-240 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Power * 1.5 |
Calem & Meowstic | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Acuity: Accuracy cannot be lowered. Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
646 | 147 | 148 | 291 | 170 | 470 |
5 Star Max Potential Stats | |||||
746 | 187 | 188 | 331 | 210 | 510 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Mind-Bending Psychic | 200-240 | Opponent | ||||
Its power increases if the target is paralyzed | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power+4 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power+4 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power+4 | 2 | 24 | 1 |
Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Psybeam: Power 4 | Psybeam: Power+4 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power+4 | 2 | 24 | 2 |
Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Psybeam: Power 4 | Psybeam: Power+4 | 3 | 36 | 2 |
Psybeam: Power 4 | Psybeam: Power+4 | 3 | 36 | 3 |
Psybeam: Power 4 | Psybeam: Power+4 | 3 | 36 | 3 |
Thunder Wave: Move Gauge Refresh 4 | Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
We're Not Done Yet!: MP Refresh 3 | Move: We're Not Done Yet! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Thunder Wave: Satisfied Snarl 9 | Move: Thunder Wave Lowers the target's Sp. Atk when a move targeting that opponent is successful. | 9 | 108 | 2 |
Confusion Synergy 5 | Powers up moves when the target is confused. | 8 | 96 | 3 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 8 | 96 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
We're Not Done Yet!: Master Healer 2 | Move: We're Not Done Yet! Increases the amount of HP restored by the user's healing moves. | 8 | 96 | 2 |
Fuzzy Strike 5 | Powers up sync moves when the target is confused. | 8 | 96 | 3 |
Emergency Huddle 1 | Once per battle, raises the Defense of all allied sync pairs when in a pinch. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Thunder Wave: Move Gauge Refresh 4 | Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 3 | 36 | 1 |
X Speed: MP Refresh 3 | Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Pump Up 2 | Charges the move gauges of all allied sync pairs by two after using a sync move. | 10 | 120 | 2 |
X Speed: Pep Rally 1 | Move: X Speed Raises the Speed of all allied sync pairs when a move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed. | 8 | 96 | 3 |
Mind-Bending Psychic: Power 25 | Mind-Bending Psychic: Power+25 | 5 | 60 | 3 |
Mind-Bending Psychic: Power 25 | Mind-Bending Psychic: Power+25 | 5 | 60 | 3 |
Calem Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Calem |
|
☆☆☆☆☆ |
Mindscape |
Calem & Greninja (Shiny Greninja) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kalos Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Calm Fighter Water Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. Recharging Strike 9: Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support: Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 143 | 323 | 143 | 307 | 431 |
5 Star Max Potential Stats | |||||
778 | 183 | 363 | 183 | 347 | 471 |
5 Star Max Potential EX Role Stats | |||||
838 | 203 | 383 | 203 | 367 | 471 |
Calem & Greninja (Shiny Greninja) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kalos Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Stoic Dark Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. Restoring Strike 2: Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. Status Immunity: Status conditions cannot be inflicted on the user. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support: Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 143 | 323 | 143 | 307 | 431 |
5 Star Max Potential Stats | |||||
778 | 183 | 363 | 183 | 347 | 471 |
5 Star Max Potential EX Role Stats | |||||
838 | 203 | 383 | 203 | 367 | 471 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
Brutal Swing: Move Gauge Refresh 3 | Move: Brutal Swing Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 2 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
Brutal Swing: Flabbergast 4 | Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Team Mighty Sync 9 | Once per battle, increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank after using the user's sync move. | 10 | 120 | 3 |
Umbral Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. | 9 | 108 | 2 |
Team Umbral Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Team Safe Start | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | 10 | 120 | 3 |
Queue Cutter 2 | Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 1 |
Water Shuriken: Move Gauge Refresh 3 | Move: Water Shuriken Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 2 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 1 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 7 | 84 | 2 |
Team Sync Think 9 | Once per battle, increases the Special Moves ? Next effect of all allied sync pairs by one rank after using the user's sync move. | 10 | 120 | 3 |
Water Shuriken: Guaranteed Triple | Move: Water Shuriken Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | 8 | 96 | 2 |
Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 2 |
Glory of Understanding!: MP Refresh 2 | Move: Glory of Understanding! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Group Fortification 9 | Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 2 |
Glory of Understanding!: Propulsion 9 | Move: Glory of Understanding! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Glory of Understanding!: Critical Squad 1 | Move: Glory of Understanding! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Shrouded Night Slash: Power 50 | Shrouded Night Slash: Power Up 50 | 7 | 84 | 3 |
Unseen Water Shuriken: Power 50 | Unseen Water Shuriken: Power Up 50 | 7 | 84 | 3 |
Calem | |||
Picture | Name | Role | Base Rarity |
Calem | Strike | ☆☆☆☆ |
Mindscape |
Calem & Fennekin | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Superduper Effective 5: Powers up moves that are super effective. Super Interference 4: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. Healthy Superhit: Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sunglasses: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 236 | 117 | 328 | 125 | 281 |
5 Star Stats | |||||
671 | 256 | 137 | 348 | 145 | 301 |
5 Star Max Potential Stats | |||||
711 | 276 | 157 | 368 | 165 | 321 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Friendly Rivalry Fire Beam | 250-300 | Opponent | ||||
no additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
Heat Wave: Move Gauge Refresh 3 | Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Heat Wave: Accuracy 5 | Heat Wave: Accuracy Up 5 | 3 | 36 | 2 |
Heat Wave: Super Freebie 2 | Move: Heat Wave Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 7 | 84 | 2 |
Friendly Rivalry Fire Beam: Power 25 | Friendly Rivalry Fire Beam: Power Up 25 | 5 | 60 | 3 |
Burn Synergy 3 | Powers up the user's moves when the target is burned. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
Heat Wave: Accuracy 5 | Heat Wave: Accuracy Up 5 | 3 | 36 | 2 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Friendly Rivalry Fire Beam: Power 25 | Friendly Rivalry Fire Beam: Power Up 25 | 5 | 60 | 3 |
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Psybeam: Power 3 | Psybeam: Power Up 3 | 3 | 36 | 1 |
Psybeam: Power 3 | Psybeam: Power Up 3 | 3 | 36 | 1 |
Psybeam: Power 3 | Psybeam: Power Up 3 | 3 | 36 | 2 |
Psybeam: Move Gauge Refresh 3 | Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Charging Confusion 4 | Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | 7 | 84 | 2 |
Super Interference 1 | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. | 10 | 120 | 3 |
Baffle Buff 3 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Psybeam: Power 3 | Psybeam: Power Up 3 | 3 | 36 | 1 |
Psybeam: Power 3 | Psybeam: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Battle Beside You!: MP Refresh 2 | Move: Battle Beside You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Power Reserves 3 | Powers up the user's moves when it is in a pinch. | 7 | 84 | 2 |
Battle Beside You!: Ramp Up 1 | Move: Battle Beside You! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Friendly Rivalry Fire Beam: Power 25 | Friendly Rivalry Fire Beam: Power Up 25 | 5 | 60 | 3 |
Friendly Rivalry Fire Beam: Power 25 | Friendly Rivalry Fire Beam: Power Up 25 | 5 | 60 | 3 |
Calem (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
Calem |
|
☆☆☆☆☆ |
Mindscape |
Calem & Sylveon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Fairy Kingdom: Turns the field of play's zone into a Fairy Zone after using the user's sync move. (A Fairy Zone powers up Fairy-type attacks.) Fairy Zone: Team All Stats ↓ Immunity: Stats cannot be lowered for all allied sync pairs when the zone is a Fairy Zone. Stupefying Strike 9: Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
672 | 354 | 174 | 446 | 188 | 308 |
5 Star Max Potential Stats | |||||
772 | 394 | 214 | 486 | 228 | 348 |
5 Star Max Potential EX Role Stats | |||||
832 | 394 | 254 | 486 | 268 | 348 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fighting Alongside You Fairy Beam | 200-240 | Opponent | ||||
The more the target’s Sp. Def is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ↑ 4 | 3 | 36 | 2 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ↑ 4 | 3 | 36 | 1 |
Dazzling Gleam: Move Gauge Refresh 3 | Move: Dazzling Gleam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 8 | 96 | 2 |
Whimsical Power 5 | Powers up the user’s moves when the zone is a Fairy Zone. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ↑ 4 | 3 | 36 | 2 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ↑ 4 | 3 | 36 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ↑ 4 | 3 | 36 | 2 |
Watch Carefully!: MP Refresh 2 | Move: Watch Carefully! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Stupefying Strike 9 | Lowers the target’s Sp. Def by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Def by one stat rank after using the user’s sync move targeting that opponent. | 10 | 120 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power ↑ 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power ↑ 3 | 3 | 36 | 2 |
Moonblast: Move Gauge Refresh 3 | Move: Moonblast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Disenchanting Strike 9 | Lowers the target’s Sp. Atk by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by one stat rank after using the user’s sync move targeting that opponent. | 10 | 120 | 3 |
Moonblast: On a Roll 3 | Move: Moonblast Raises the chance of lowering stat values with the additional effects of the user’s moves. | 7 | 84 | 2 |
Pecking Order | The more the target’s Attack is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power ↑ 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power ↑ 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power ↑ 3 | 3 | 36 | 2 |
Charm: Move Gauge Refresh 3 | Move: Charm Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 8 | 96 | 2 |
P-Move on Opp: Attack ↓ 9 | Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. | 10 | 120 | 3 |
Charm: Twofer 9 | Move: Charm Applies the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Fighting Alongside You Fairy Beam: Power 25 | Fighting Alongside You Fairy Beam: Power ↑ 25 | 5 | 60 | 3 |
Fighting Alongside You Fairy Beam: Power 25 | Fighting Alongside You Fairy Beam: Power ↑ 25 | 5 | 60 | 3 |