Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Thunder: Move Gauge Refresh 3 |
Move: Thunder Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Thunder: Power 2 |
Thunder: Power Up 2 |
3 |
36 |
1 |
Thunder: Power 2 |
Thunder: Power Up 2 |
3 |
36 |
2 |
Thunder: Hostile Environment 1 |
Move: Thunder Raises the chance of inflicting status conditions with the additional effects of moves. |
8 |
96 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Static Shock 8 |
Powers up the user's sync move when the target is paralyzed. |
10 |
120 |
3 |
Rejuvenate 6 |
Charges the user's move gauge by 6 after using a sync move. |
8 |
96 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Thunder: Power 2 |
Thunder: Power Up 2 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Thunder: Power 2 |
Thunder: Power Up 2 |
3 |
36 |
2 |
Shock Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. |
8 |
96 |
2 |
Turbo Charge 2 |
Quickly charges the move gauge when the field is Electric Terrain. |
8 |
96 |
2 |
Brain Sync 8 |
Powers up the user's sync move when its Sp. Atk is raised. |
10 |
120 |
3 |
Trainer Sync Redemption 1 |
Restores 1 MP for the user's Trainer the first time its sync move is used each battle. |
8 |
96 |
3 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Not Gonna Lose!: Master Healer 1 |
Move: Not Gonna Lose! Increases the amount of HP restored by the user's healing moves. |
8 |
96 |
2 |
Not Gonna Lose!: Shake Off 9 |
Move: Not Gonna Lose! Removes all status conditions from the user when its move is successful. |
7 |
84 |
2 |
Best Buds 10,000,000 Volt Thunderbolt: Power 25 |
Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 |
5 |
60 |
2 |
Not Gonna Lose!: Propulsion 9 |
Move: Not Gonna Lose! Reduces the user's sync move countdown by one when its move is successful. |
10 |
120 |
3 |
Not Gonna Lose!: Master Healer 1 |
Move: Not Gonna Lose! Increases the amount of HP restored by the user's healing moves. |
8 |
96 |
3 |
Thunder: Power 2 |
Thunder: Power Up 2 |
3 |
36 |
1 |
Thunder: Power 2 |
Thunder: Power Up 2 |
3 |
36 |
1 |
Going All Out!: MP Refresh 2 |
Move: Going All Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
On the Run 3 |
Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. |
7 |
84 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Best Buds 10,000,000 Volt Thunderbolt: Power 25 |
Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 |
5 |
60 |
2 |
Thunder: Power Reserves 5 |
Move: Thunder Powers up the user's moves when in a pinch. |
10 |
120 |
3 |
Pinch Push 3 |
Reduces the sync move countdown by 3 the first time the user is in a pinch each battle. |
10 |
120 |
3 |
Best Buds 10,000,000 Volt Thunderbolt: Power 25 |
Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 |
5 |
60 |
3 |
Best Buds 10,000,000 Volt Thunderbolt: Power 25 |
Best Buds 10,000,000 Volt Thunderbolt: Power Up 25 |
5 |
60 |
3 |