Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
4 |
48 |
2 |
Struggle Bug: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
4 |
48 |
2 |
Struggle Bug: Critical Strike 5 |
Powers up attacks if they become critical hits. |
10 |
120 |
3 |
Devastation |
The more the target's Sp. Atk has been lowered, the more this powers up sync moves. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Flameproof |
Prevents the Pokémon from getting burned. |
3 |
36 |
1 |
Hyper Beam: Power Up 2 |
Hyper Beam: Power Up 2 |
4 |
48 |
1 |
Hyper Beam: Power Up 2 |
Hyper Beam: Power Up 2 |
4 |
48 |
2 |
Hyper Beam: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Hyper Beam: Accuracy Up 5 |
Hyper Beam: Accuracy Up 5 |
5 |
60 |
2 |
Hyper Beam: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Hyper Beam: Accuracy Up 5 |
Hyper Beam: Accuracy Up 5 |
5 |
60 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Power Reserves 2 |
Powers up moves in a pinch. |
10 |
120 |
2 |
Unparalleled Power!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
Hyper Beam: Power Up 2 |
Hyper Beam: Power Up 2 |
4 |
48 |
2 |
Unparalleled Power!: Hit and Heal 9 |
Makes the user gradually heal itself when a move is successful. |
10 |
120 |
3 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Dire Hit +: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
Leg Up 2 |
Once per battle, has a moderate chance of reducing the user's sync move countdown by one when the Pokémon enters the battle. |
12 |
144 |
2 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
4 |
48 |
2 |
Struggle Bug: Superduper Effective 9 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Overpower |
The more the opponent's Sp. Atk has been lowered, the more it powers up moves. |
10 |
120 |
3 |
Voyager's Bug Buzz: Power Up 25 |
Voyager's Bug Buzz: Power Up 25 |
5 |
60 |
3 |
Voyager's Bug Buzz: Power Up 25 |
Voyager's Bug Buzz: Power Up 25 |
5 |
60 |
3 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
7 |
84 |
2 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 20 |
Sp. Atk 20 |
0 |
5 |
2 |
Unmatched Talent Divine Bug Buzz: Power 50 |
Unmatched Talent Divine Bug Buzz: Power ↑ 50 |
0 |
5 |
3 |
Bug Zone Extension 3 |
Extends the duration of the Bug Zone when the zone turns into a Bug Zone while the user is on the field. |
0 |
5 |
4 |
1st S-Move: Restore B-Move MP 1 |
Restores one MP of the user's buddy move the first time its sync move is used each battle. |
0 |
5 |
5 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Hyper Beam: Power 2 |
Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Bug Zone: Status Immunity |
Status conditions cannot be inflicted on the user when the zone is a Bug Zone. |
9 |
108 |
2 |
Hyper Beam: Power 2 |
Hyper Beam: Power ↑ 2 |
3 |
36 |
2 |
Hyper Beam: Move Gauge Refresh 3 |
Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
We Are One!: Move: Special Boost ↑2 9 |
Move: We Are One! Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. |
10 |
120 |
3 |
1st T-Move: Sync CD ↓ 1 |
Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Hyper Beam: Power 2 |
Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
Hyper Beam: Power 2 |
Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
Hyper Beam: Power 2 |
Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
Speed 20 |
Speed 20 |
7 |
84 |
2 |
Potion: MP Refresh 2 |
Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Hyper Beam: Move: MG ↑2 9 |
Move: Hyper Beam Charges the user's move gauge by two when its move is successful. |
9 |
108 |
2 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Brainpower |
The more the user's Sp. Atk is raised, the more it powers up its sync move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Almighty Sun Hyper Beam: Power 2 |
Almighty Sun Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
Almighty Sun Hyper Beam: Power 2 |
Almighty Sun Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
Almighty Sun Hyper Beam: Power 2 |
Almighty Sun Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
We Are One!: MP Refresh 2 |
Move: We Are One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Bug Zone: All Stats ↓ Immunity |
The user's stats cannot be lowered when the zone is a Bug Zone. |
8 |
96 |
2 |
We Are One!: BOGO 9 |
Move: We Are One! Applies the Free Move Next effect to the user when its move is successful. |
9 |
108 |
2 |
Hit: Sp. Def ↓2 9 |
Lowers the target's Sp. Def by two stat ranks when the user's attack move against it is successful. |
10 |
120 |
3 |
Opp Rebuff ↓: P-Moves ↑ & S-Moves ↑ 3 |
Powers up the user's moves and sync move when the target's Type Rebuff is lowered. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Almighty Sun Hyper Beam: Power 2 |
Almighty Sun Hyper Beam: Power ↑ 2 |
3 |
36 |
1 |
Almighty Sun Hyper Beam: Power 2 |
Almighty Sun Hyper Beam: Power ↑ 2 |
3 |
36 |
2 |
Insect Acceleration 2 |
Quickly charges the move gauge when the zone is a Bug Zone. |
9 |
108 |
2 |
Almighty Sun Hyper Beam: Move Gauge Refresh 3 |
Move: Almighty Sun Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
Ally Sets Bug Zone: Special Boost ↑1 9 |
Increases the user's Special Moves ↑ Next effect by one rank when an ally turns the field of play's zone into a Bug Zone. |
10 |
120 |
3 |
Rejuvenate 6 |
Charges the user's move gauge by six after using its sync move. |
10 |
120 |
3 |
Unmatched Talent Divine Bug Buzz: Power 25 |
Unmatched Talent Divine Bug Buzz: Power ↑ 25 |
5 |
60 |
3 |
Unmatched Talent Divine Bug Buzz: Power 25 |
Unmatched Talent Divine Bug Buzz: Power ↑ 25 |
5 |
60 |
3 |