Aaron | |||
Picture | Name | Role | Base Rarity |
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Aaron | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 0.111% Lacey Poke Fair Scout (March 31st 2025 - April 18th 2025) - 0.111% Rei Costume Scout (March 31st 2025 - April 25th 2025) - 0.067% Nate Master Fair Scout (March 25th 2025 - April 25th 2025) - 0.161% Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 0.111% and more... |
Pokédex Entry
Flavor Text | |
Aaron | Aaron, a member of the Sinnoh Elite Four, aims to become a perfect Trainer who is as strong and beautiful as his beloved Bug-type Pokémon. |
Mindscape |
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Aaron's Pokémon
Aaron & Vespiquen | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stat Share 9: When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. “Heals” Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Bug Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
698 | 220 | 283 | 220 | 283 | 285 |
5 Star Max Potential Stats | |||||
798 | 260 | 323 | 260 | 323 | 325 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Perfect Swarm Attack Order | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defend Order: Move Gauge Refresh 3 | Move: Defend Order Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. | 9 | 108 | 3 |
Insect Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | 10 | 120 | 2 |
Team Strengthening Heal 9 | Once per battle, increases the Physical Moves Up Next effect and Special Moves Up Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack Order: Power 3 | Attack Order: Power Up 3 | 3 | 36 | 1 |
Attack Order: Power 3 | Attack Order: Power Up 3 | 3 | 36 | 1 |
Insect Acceleration 2 | Quickly charges the move gauge when the zone is Bug Zone. | 9 | 108 | 2 |
Attack Order: Power 3 | Attack Order: Power Up 3 | 3 | 36 | 2 |
Cool, Right?!: MP Refresh 3 | Move: Cool, Right?! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 40 | HP 40 | 7 | 84 | 3 |
Cool, Right?!: Precision Pals 1 | Move: Cool, Right?! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Heal Order: Move Gauge Refresh 3 | Move: Heal Order Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 3 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack Order: Power 3 | Attack Order: Power Up 3 | 3 | 36 | 1 |
Attack Order: Power 3 | Attack Order: Power Up 3 | 3 | 36 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Attack Order: Move Gauge Refresh 9 | Move: Attack Order Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Attack Order: Staggering 4 | Move: Attack Order Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Perfect Swarm Attack Order: Power 25 | Perfect Swarm Attack Order: Power Up 25 | 5 | 60 | 3 |
Perfect Swarm Attack Order: Power 25 | Perfect Swarm Attack Order: Power Up 25 | 5 | 60 | 3 |