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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex |
Picture | ||
Abilities: Magnet Pull | |||||
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass. | |||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,250,000 Points Slow |
0 | 1 Attack Point(s) | Not Wild |
Weakness |
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*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *2 | *0 | *2 | *0.5 | *0.5 | *0.5 | *0.5 | *1 | *0.5 | *1 | *0.5 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||
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Meltan cannot breed |
Evolutionary Chain | |||
Locations |
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Let's Go, Pikachu! | Transfer from Pokémon GO | |
Let's Go, Eevee! | Transfer from Pokémon GO |
Flavor Text |
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Let's Go, Pikachu! | It melts particles of iron and other metals found in the subsoil, so it can absorb them into its body of molten steel. | |
Let's Go, Eevee! |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
9 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
18 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
27 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
36 | Acid Armor | -- | -- | 20 | -- | ||||
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
45 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM05 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM07 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM16 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM27 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM36 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM54 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 300 | 46 | 65 | 65 | 55 | 35 | 34 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 106 - 121 | 63 - 83 | 63 - 83 | 54 - 73 | 36 - 53 | 35 - 53 |
Candy | 106 - 321 | 63 - 283 | 63 - 283 | 54 - 273 | 36 - 253 | 35 - 253 | ||
Lv. 100 | No Candy | 202 - 233 | 121 - 163 | 121 - 163 | 103 - 144 | 67 - 104 | 65 - 102 | |
Candy | 202 - 433 | 121 - 363 | 121 - 363 | 103 - 344 | 67 - 304 | 65 - 302 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 106 - 121 | 70 - 93 | 70 - 93 | 60 - 82 | 40 - 60 | 39 - 59 |
Candy | 106 - 321 | 70 - 293 | 70 - 293 | 60 - 282 | 40 - 260 | 39 - 259 | ||
Lv. 100 | No Candy | 202 - 233 | 135 - 182 | 135 - 182 | 115 - 160 | 75 - 116 | 73 - 114 | |
Candy | 202 - 433 | 135 - 382 | 135 - 382 | 115 - 360 | 75 - 316 | 73 - 314 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 106 - 121 | 77 - 103 | 77 - 103 | 66 - 91 | 44 - 67 | 42 - 64 |
Candy | 106 - 321 | 77 - 303 | 77 - 303 | 66 - 291 | 44 - 267 | 42 - 264 | ||
Lv. 100 | No Candy | 202 - 233 | 148 - 200 | 148 - 200 | 126 - 176 | 82 - 127 | 80 - 125 | |
Candy | 202 - 433 | 148 - 400 | 148 - 400 | 126 - 376 | 82 - 327 | 80 - 325 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 19 CP | 24 CP | 2,664 CP | |||||
Level 50 | 1,143 CP | 1,536 CP | 6,336 CP | |||||
Level 100 | 4,362 CP | 5,958 CP | 10,000 CP |
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