Generation VII Level Up |
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— |
Tackle |
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|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
3 |
Leer |
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|
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
7 |
Pursuit |
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|
40 |
100 |
20 |
-- |
The power of this attack move is doubled if it's used on a target that's switching out of battle. |
10 |
Sand Attack |
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|
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing the target's accuracy. |
13 |
Odor Sleuth |
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|
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
16 |
Bide |
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|
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
19 |
Bite |
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|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
22 |
Mud-Slap |
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|
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
25 |
Super Fang |
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|
?? |
90 |
10 |
-- |
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
28 |
Take Down |
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|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
31 |
Scary Face |
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|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
34 |
Crunch |
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|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
37 |
Hyper Fang |
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|
80 |
90 |
15 |
10 |
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
40 |
Yawn |
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|
-- |
-- |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
43 |
Thrash |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
46 |
Rest |
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|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM & HM Attacks |
|
TM01 |
Work Up |
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|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 |
Protect |
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|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
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|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
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|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM39 |
Rock Tomb |
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|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM49 |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
200(Phy)/175(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
|
|
120 |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Tectonic Rage |
|
|
180(Phy)/100(Spe) |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Continental Crush |
|
|
120 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
140 |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
180 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Inferno Overdrive |
|
|
120 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Gigavolt Havoc |
|
|
120(Phy)/120(Spe) |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Subzero Slammer |
|
|
120 |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
160 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |