Generation VII Level Up |
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— |
Water Gun |
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40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Water Sport |
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-- |
-- |
15 |
-- |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
— |
Defog |
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-- |
-- |
15 |
-- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
— |
Wing Attack |
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60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
3 |
Water Sport |
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-- |
-- |
15 |
-- |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
6 |
Defog |
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|
-- |
-- |
15 |
-- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
9 |
Wing Attack |
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60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
13 |
Water Pulse |
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60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
15 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
19 |
Bubble Beam |
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65 |
100 |
20 |
10 |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
21 |
Feather Dance |
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|
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
24 |
Aqua Ring |
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-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
27 |
Air Slash |
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|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
30 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
34 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
40 |
Tailwind |
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-- |
-- |
15 |
-- |
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
47 |
Brave Bird |
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|
120 |
100 |
15 |
-- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
55 |
Hurricane |
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|
110 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
TM & HM Attacks |
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TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
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90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM19 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
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|
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
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|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
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|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM51 |
Steel Wing |
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|
70 |
90 |
25 |
10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM55 |
Scald |
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|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM68 |
Giga Impact |
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|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM76 |
Fly |
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|
90 |
95 |
15 |
-- |
The user soars and then strikes its target on the next turn. |
TM87 |
Swagger |
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|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Surf |
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|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
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Steel Wing |
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|
70 |
90 |
25 |
10 |
Details |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
Brine |
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|
65 |
100 |
10 |
-- |
Details |
If the target's HP is half or less, this attack will hit with double the power. |
Gust |
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|
40 |
100 |
35 |
-- |
Details |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Air Cutter |
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|
60 |
95 |
25 |
-- |
Details |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
Mirror Move |
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|
-- |
-- |
20 |
-- |
Details |
The user counters the target by mimicking the target's last move. |
Me First |
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?? |
-- |
20 |
-- |
Details |
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
Lucky Chant |
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|
-- |
-- |
30 |
-- |
Details |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
Mud Sport |
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|
-- |
-- |
15 |
-- |
Details |
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
Aqua Jet USUM Only |
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|
40 |
100 |
20 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Usable Z Moves |
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Breakneck Blitz |
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|
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Supersonic Skystrike |
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|
200(Phy)/185(Spe) |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Corkscrew Crash |
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|
140 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Hydro Vortex |
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|
160(Phy)/175(Spe) |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
|
|
175 |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |