TM & HM Attacks |
|
TM01 |
Work Up |
|
|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM47 |
Low Sweep |
|
|
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM62 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM96 |
Nature Power |
|
|
-- |
-- |
20 |
-- |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Covet |
|
|
60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Low Kick |
|
|
?? |
100 |
20 |
-- |
Details |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Nasty Plot |
|
|
-- |
-- |
20 |
-- |
Details |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
Role Play |
|
|
-- |
-- |
10 |
-- |
Details |
The user mimics the target completely, copying the target's natural Ability. |
Astonish |
|
|
30 |
100 |
15 |
30 |
Details |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Grass Whistle |
|
|
-- |
55 |
15 |
-- |
Details |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Magical Leaf |
|
|
60 |
-- |
20 |
-- |
Details |
The user scatters curious leaves that chase the target. This attack never misses. |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
Details |
The user forcefully shoots seeds at the target two to five times in a row. |
Leaf Storm |
|
|
130 |
90 |
5 |
100 |
Details |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Disarming Voice |
|
|
40 |
-- |
15 |
-- |
Details |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Spiky Shield USUM Only |
|
|
-- |
-- |
10 |
-- |
Details |
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
|
|
200(Phy)/190(Spe) |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Supersonic Skystrike |
|
|
100 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Acid Downpour |
|
|
190 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Continental Crush |
|
|
140 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Never-Ending Nightmare |
|
|
140 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
180 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Bloom Doom |
|
|
160(Phy)/195(Spe) |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
160 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Twinkle Tackle |
|
|
100 |
-- |
1 |
-- |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Scratch |
|
|
40 |
100 |
35 |
-- |
| Lv. 1 |
|
Hard, pointed, sharp claws rake the target to inflict damage. |
Play Nice |
|
|
-- |
-- |
20 |
100 |
| Lv. 1 |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
Vine Whip |
|
|
45 |
100 |
25 |
-- |
| Lv. 10 |
|
The target is struck with slender, whiplike vines to inflict damage. |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
| Lv. 16 |
|
A seed is planted on the target. It steals some HP from the target every turn. |
Bite |
|
|
60 |
100 |
25 |
30 |
| Lv. 19 |
|
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Torment |
|
|
-- |
100 |
15 |
-- |
| Lv. 25 |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Fling |
|
|
?? |
100 |
10 |
-- |
| Lv. 28 |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
| Lv. 31 |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
| Lv. 34 |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
Recycle |
|
|
-- |
-- |
10 |
-- |
| Lv. 37 |
|
The user recycles a held item that has been used in battle so it can be used again. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
| Lv. 40 |
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Crunch |
|
|
80 |
100 |
15 |
20 |
| Lv. 43 |
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Transfer Only Moves (Details) |
|
Hone Claws |
|
|
-- |
-- |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Dig |
|
|
80 |
100 |
10 |
-- |
Gen VI TM28 |
The user burrows, then attacks on the next turn. |
Flash |
|
|
-- |
100 |
20 |
-- |
Gen VI TM70 |
The user flashes a bright light that cuts the target's accuracy. |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Power-up Punch |
|
|
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Cut |
|
|
50 |
95 |
30 |
-- |
Gen VI HM01 |
The target is cut with a scythe or claw. |