Flavor Text |
| Sun | It firmly pins its prey using its four claws and large body. Then the teeth in the mouth on its stomach chew the prey to bits. |
Moon | A linkage of two Metang, this Pokémon can perform any calculation in a flash by utilizing parallel processing in its four brains. | Ultra Sun | It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws. | Ultra Moon | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner. | | Sun | This form results from one Metagross, one Metang, and two Beldum linking up. |
Moon | Mega Evolution stimulated its brain. It emerged as a ruthless Pokémon that will clutch at any means of ensuring its victories. | Ultra Sun | Its intellect surpasses its previous level, resulting in battles so cruel, they’ll make you want to cover your eyes. | Ultra Moon | When it knows it can’t win, it digs the claws on its legs into its opponent and starts the countdown to a big explosion. |
Generation VII Level Up |
|
Evolve |
Hammer Arm |
|
|
100 |
90 |
10 |
100 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
— |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
— |
Metal Claw |
|
|
50 |
95 |
35 |
10 |
The target is raked with steel claws. This may also raise the user's Attack stat. |
— |
Magnet Rise |
|
|
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
— |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
23 |
Pursuit |
|
|
40 |
100 |
20 |
-- |
The power of this attack move is doubled if it's used on a target that's switching out of battle. |
26 |
Bullet Punch |
|
|
40 |
100 |
30 |
-- |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
29 |
Miracle Eye |
|
|
-- |
-- |
40 |
-- |
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
32 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
35 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
38 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
41 |
Agility |
|
|
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
44 |
Meteor Mash |
|
|
90 |
90 |
10 |
20 |
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. |
52 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
60 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM & HM Attacks |
|
TM03 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM36 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM64 |
Explosion |
|
|
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM69 |
Rock Polish |
|
|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
TM74 |
Gyro Ball |
|
|
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
|
|
180 |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Supersonic Skystrike |
|
|
120 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Acid Downpour |
|
|
175 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
|
|
180 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Continental Crush |
|
|
140 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
140 |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
|
|
160 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
175(Phy)/160(Spe) |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Bloom Doom |
|
|
160 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
|
|
140 |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Shattered Psyche |
|
|
160(Phy)/175(Spe) |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
|
|
140(Phy)/100(Spe) |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
100 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
Hone Claws |
|
|
-- |
-- |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Flash |
|
|
-- |
100 |
20 |
-- |
Gen VI TM70 |
The user flashes a bright light that cuts the target's accuracy. |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Power-up Punch |
|
|
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Cut |
|
|
50 |
95 |
30 |
-- |
Gen VI HM01 |
The target is cut with a scythe or claw. |
Strength |
|
|
80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Fury Cutter |
|
|
40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Dynamic Punch |
|
|
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Self-destruct |
|
|
200 |
100 |
5 |
-- |
Move Tutor - XD |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |