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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Picture | ||
Abilities: Shadow Tag - Telepathy (Hidden Ability) | |||||
Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type. Hidden Ability (Available through transfer): Telepathy: Prevents damage from team-mates during Double and Triple battles |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 1 HP Point(s) | Not Wild |
Weakness |
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Wild Hold Item | Egg Groups |
Wynaut cannot breed |
Evolutionary Chain | |||||
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Locations |
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Sun | Transfer required | |
Moon | Transfer required | |
Ultra Sun | Transfer required | |
Ultra Moon | Transfer required |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Splash | -- | -- | 40 | -- | ||||
The user just flops and splashes around to no effect at all... | |||||||||
— | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||||
— | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using the move it encored for three turns. | |||||||||
15 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
15 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
15 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
15 | Destiny Bond | -- | -- | 5 | -- | ||||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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All-Out Pummeling | 100 | -- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 100 | -- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 260 | 95 | 23 | 48 | 23 | 48 | 23 | |
Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 25 - 67 | 47 - 90 | 25 - 67 | 47 - 90 | 25 - 67 |
Lv. 100 | 300 - 394 | 45 - 130 | 90 - 175 | 45 - 130 | 90 - 175 | 45 - 130 | |
Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 28 - 75 | 53 - 100 | 28 - 75 | 53 - 100 | 28 - 75 |
Lv. 100 | 300 - 394 | 51 - 145 | 101 - 195 | 51 - 145 | 101 - 195 | 51 - 145 | |
Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 30 - 82 | 58 - 110 | 30 - 82 | 58 - 110 | 30 - 82 |
Lv. 100 | 300 - 394 | 56 - 159 | 111 - 214 | 56 - 159 | 111 - 214 | 56 - 159 |
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