Abilities: Intimidate - Unnerve (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Available): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help. |
Experience Growth |
Base Happiness |
Effort Values Earned |
S.O.S. Calling |
1,000,000 Points Medium Fast |
70 | 1 Sp. Attack Point(s) 1 Sp. Defense Point(s)
|
Unlikely
|
Generation VII Level Up |
|
— |
Quiver Dance |
 |
 |
-- |
-- |
20 |
-- |
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
— |
Whirlwind |
 |
 |
-- |
-- |
20 |
-- |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
— |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
— |
Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
— |
Bubble |
 |
 |
40 |
100 |
30 |
10 |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
— |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
6 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
9 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
14 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
17 |
Gust |
 |
 |
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
22 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
22 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
26 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of numbing powder that paralyzes the target. |
32 |
Silver Wind |
 |
 |
60 |
100 |
5 |
10 |
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. |
38 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
42 |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
48 |
Whirlwind |
 |
 |
-- |
-- |
20 |
-- |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
52 |
Quiver Dance |
 |
 |
-- |
-- |
20 |
-- |
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
TM & HM Attacks |
|
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM19 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM83 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Foresight |
 |
 |
-- |
-- |
40 |
-- |
Details |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
Details |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
The target is attacked with a peculiar ray. This may also leave the target confused. |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
Details |
The target is blasted by a huge volume of water launched under great pressure. |
Mind Reader |
 |
 |
-- |
-- |
5 |
-- |
Details |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
Details |
The user attacks with a sinister beam of light. This may also confuse the target. |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
Details |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Fell Stinger |
 |
 |
50 |
100 |
25 |
-- |
Details |
When the user knocks out a target with this move, the user's Attack stat rises drastically. |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
Lunge |
 |
 |
80 |
100 |
15 |
100 |
Details |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
Usable Z Moves |
|
Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Supersonic Skystrike |
 |
  |
120(Phy)/140(Spe) |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Tectonic Rage |
 |
 |
100 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Savage Spin-Out |
 |
  |
160(Phy)/175(Spe) |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
 |
 |
160 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Hydro Vortex |
 |
  |
160(Phy)/185(Spe) |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Bloom Doom |
 |
 |
190 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Shattered Psyche |
 |
 |
120 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
 |
 |
185 |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
 |
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
 | Lv. 17 |
|
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
Agility |
 |
 |
-- |
-- |
30 |
-- |
 | Lv. 22 |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Mist |
 |
 |
-- |
-- |
30 |
-- |
 | Lv. 25 |
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Haze |
 |
 |
-- |
-- |
30 |
-- |
 | Lv. 25 |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
 | Lv. 30 |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
 | Lv. 35 |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Sticky Web |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 38 |
|
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. |
Transfer Only Moves (Details) |
|
Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
The user flashes a bright light that cuts the target's accuracy. |
Struggle Bug |
 |
 |
50 |
100 |
20 |
100 |
Gen VI TM76 |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
Secret Power |
 |
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70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Secret Power |
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70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Mud-slap |
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20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Twister |
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40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
String Shot |
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-- |
95 |
40 |
-- |
Move Tutor - HGSS |
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Nightmare |
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-- |
100 |
15 |
-- |
Move Tutor - XD |
A sleeping target sees a nightmare that inflicts some damage every turn. |