TM & HM Attacks |
|
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM75 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM96 |
Nature Power |
 |
 |
-- |
-- |
20 |
-- |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
TM98 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Details |
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
Details |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
A seed is planted on the target. It steals some HP from the target every turn. |
Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
Details |
The target is blasted with a forceful shot of water. |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
Details |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Teeter Dance |
 |
 |
-- |
100 |
20 |
-- |
Details |
The user performs a wobbly dance that confuses the Pokémon around it. |
Usable Z Moves |
|
Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
 |
  |
200(Phy)/190(Spe) |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Never-Ending Nightmare |
 |
 |
100 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Inferno Overdrive |
 |
 |
140 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Hydro Vortex |
 |
  |
160(Phy)/175(Spe) |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Bloom Doom |
 |
  |
160(Phy)/190(Spe) |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
 |
 |
140 |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Shattered Psyche |
 |
 |
160 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
 |
  |
140(Phy)/185(Spe) |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
 |
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
 | Lv. 6 |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Bubble |
 |
 |
40 |
100 |
30 |
10 |
 | Lv. 9 |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
 | Lv. 12 |
|
The target is raked with sharp claws or scythes quickly two to five times in a row. |
Fake Out |
 |
 |
40 |
100 |
10 |
100 |
 | Lv. 16 |
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
 | Lv. 20 |
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
 | Lv. 24 |
|
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
 | Lv. 32 |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
 | Lv. 36 |
|
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
 | Lv. 40 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
 | Lv. 44 |
|
The target is blasted by a huge volume of water launched under great pressure. |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
 | Lv. 12 |
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Mist |
 |
 |
-- |
-- |
30 |
-- |
 | Lv. 15 |
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
 | Lv. 27 |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
 | Lv. 30 |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
 | Lv. 36 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Transfer Only Moves (Details) |
|
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
The user flashes a bright light that cuts the target's accuracy. |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |
Dive |
 |
 |
80 |
100 |
10 |
-- |
Gen VI HM07 (ΩRαS) |
Diving on the first turn, the user floats up and attacks on the next turn. |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
Gen IV TM09 |
The user forcefully shoots seeds at the target two to five times in a row. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
 |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Whirlpool |
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35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Mud-slap |
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20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
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 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Mega Punch |
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80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
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120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Seismic Toss |
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?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Metronome |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Dynamic Punch |
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100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. This confuses the target if it hits. |