#116 Horsea

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Horsea Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Horsea
Japan: Tattu
タッツー
French: Hypotrempe
German: Seeper
Korean: 쏘드라
National: #116
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #116
Male :50%
Female :50%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 1'04"
0.4m
17.6lbs
8kg
2255,120
Abilities: Swift Swim - Sniper - Damp (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available through transfer):
Damp: Explosion, Selfdestruct & Mind Blown will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Can't call S.O.S. Partners

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Dragon Scale
Dragon Scale
- 5%
Smart Candy RewardSmart Candy L RewardSmart Candy XL RewardHorsea Candy Reward
Smart CandySmart Candy LSmart Candy XLHorsea Candy
Water 1
Dragon
Evolutionary Chain
Horsea Level SeadraTrade with  Dragon ScaleKingdra

Locations

- In-Depth Details
Sun Kala'e Bay - Island Scan (Wednesday)Details
Moon Kala'e Bay - Island Scan (Wednesday)Details
Ultra Sun Kala'e Bay - Island Scan (Wednesday)Details
Ultra Moon Kala'e Bay - Island Scan (Wednesday)Details
Let's Go, Pikachu! Route 11, Route 12, Route 13Details
Let's Go, Eevee! Route 11, Route 12, Route 13Details

Flavor Text

Let's Go, Pikachu! If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bubble Bubble - Water-type Bubble: Special Move 40 100 30 10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
5 Smokescreen Smokescreen - Normal-type Smokescreen: Other Move -- 100 20 --
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
9 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
13 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
17 Twister Twister - Dragon-type Twister: Special Move 40 100 20 20
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
21 Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
26 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
31 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
36 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
41 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
46 Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- -- 20 --
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
52 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10 Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Octazooka Octazooka - Water-type Octazooka: Special Move 65 85 10 50 Details
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Splash Splash - Normal-type Splash: Other Move -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Dragon Rage Dragon Rage - Dragon-type Dragon Rage: Special Move ?? 100 10 -- Details
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Breath Dragon Breath - Dragon-type Dragon Breath: Special Move 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Signal Beam Signal Beam - Bug-type Signal Beam: Special Move 75 100 15 10 Details
The user attacks with a sinister beam of light. This may also confuse the target.
Razor Wind Razor Wind - Normal-type Razor Wind: Special Move 80 100 10 -- Details
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 -- Details
The user rampages and attacks for two to three turns. The user then becomes confused.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
BounceBounce - Flying-typeBounce: Physical Move8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Dragon PulseDragon Pulse - Dragon-typeDragon Pulse: Special Move8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/160(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Special Move 100 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Special Move 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 160(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical MoveSpecial Move 190(Phy)/160(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Dive 80 100 10 -- Gen VI HM07 (ΩRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 295 30 40 70 70 25 60
Max Stats
Hindering Nature
Lv. 50 90 - 137 40 - 82 67 - 109 67 - 109 27 - 69 58 - 100
Lv. 100 170 - 264 76 - 161 130 - 215 130 - 215 49 - 134 112 - 197
Max Stats
Neutral Nature
Lv. 50 90 - 137 45 - 92 75 - 122 75 - 122 30 - 77 65 - 112
Lv. 100 170 - 264 85 - 179 145 - 239 145 - 239 55 - 149 125 - 219
Max Stats
Beneficial Nature
Lv. 50 90 - 137 49 - 101 82 - 134 82 - 134 33 - 84 71 - 123
Lv. 100 170 - 264 93 - 196 159 - 262 159 - 262 60 - 163 137 - 240

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bubble Bubble - Water-type Bubble: Special Move 40 100 30 10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
6 Smokescreen Smokescreen - Normal-type Smokescreen: Other Move -- 100 20 --
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
9 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
15 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
18 Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
24 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
27 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
33 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
36 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
42 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM25 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM34 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
TM39 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM54 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 295 30 40 70 70 25 60
Max Stats
Hindering Nature
Lv. 50No Candy 90 - 105 40 - 59 67 - 89 67 - 89 27 - 44 58 - 79
Candy 90 - 305 40 - 259 67 - 289 67 - 289 27 - 244 58 - 279
Lv. 100No Candy 170 - 201 76 - 114 130 - 173 130 - 173 49 - 84 112 - 154
Candy 170 - 401 76 - 314 130 - 373 130 - 373 49 - 284 112 - 354
Max Stats
Neutral Nature
Lv. 50No Candy 90 - 105 45 - 66 75 - 99 75 - 99 30 - 49 65 - 88
Candy 90 - 305 45 - 266 75 - 299 75 - 299 30 - 249 65 - 288
Lv. 100No Candy 170 - 201 85 - 127 145 - 193 145 - 193 55 - 94 125 - 171
Candy 170 - 401 85 - 327 145 - 393 145 - 393 55 - 294 125 - 371
Max Stats
Beneficial Nature
Lv. 50No Candy 90 - 105 49 - 72 82 - 108 82 - 108 33 - 55 71 - 96
Candy 90 - 305 49 - 272 82 - 308 82 - 308 33 - 255 71 - 296
Lv. 100No Candy 170 - 201 93 - 139 159 - 212 159 - 212 60 - 103 137 - 188
Candy 170 - 401 93 - 339 159 - 412 159 - 412 60 - 303 137 - 388

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 520 CP24 CP2,664 CP
Level 501,131 CP1,530 CP6,330 CP
Level 1004,314 CP5,928 CP10,000 CP

<--- Kangaskhan #115
Kangaskhan
#117
Seadra
Seadra --->