#108 Lickitung

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Lickitung
Japan: Beroringa
ベロリンガ
French: Excelangue
German: Schlurp
Korean: 내루미
National: #108
Alola: #375
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #122
Kanto: #108
Male :50%
Female :50%
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Licking Pokémon 3'11"
1.2m
144.4lbs
65.5kg
455,120
Abilities: Own Tempo - Oblivious - Cloud Nine (Hidden Ability)
Own Tempo: The Pokémon cannot be Confused while having this ability.
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Hidden Ability (Available through transfer):
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Rare

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Lagging Tail
Lagging Tail
- 5%
Health Candy RewardHealth Candy L RewardHealth Candy XL RewardLickitung Candy Reward
Health CandyHealth Candy LHealth Candy XLLickitung Candy
Monster
Evolutionary Chain
Lickitung Level up while knowing  Rollout Lickilicky

Locations

- In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Poni GauntletDetails
Ultra Moon Poni GauntletDetails
Let's Go, Pikachu! Cerulean CaveDetails
Let's Go, Eevee! Cerulean CaveDetails
Trainer Locations  Details

Flavor Text

Ultra Sun It checks out whatever’s around it by licking everything. If you don’t clean off a spot where it’s licked you, you’ll break out in a rash!
Ultra Moon It licks filth clean with its tongue. Whatever it licks always stinks afterward, so whether it’s really clean is...questionable.
Let's Go, Pikachu! Its tongue spans almost seven feet and moves more freely than its forelegs. Its licks can cause paralysis.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
5 Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
9 Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
13 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
17 Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
21 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
25 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
29 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
33 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
37 Chip Away Chip Away - Normal-type Chip Away: Physical Move 70 100 20 --
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
41 Me First Me First - Normal-type Me First: Other Move ?? -- 20 --
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
45 Refresh Refresh - Normal-type Refresh: Other Move -- -- 20 --
The user rests to cure itself of poisoning, a burn, or paralysis.
49 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
53 Power Whip Power Whip - Grass-type Power Whip: Physical Move 120 85 10 --
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
57 Wring Out Wring Out - Normal-type Wring Out: Special Move ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater the move's power.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- -- 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Magnitude Magnitude - Ground-type Magnitude: Physical Move ?? 100 30 -- Details
The user attacks everything around it with a ground-shaking quake. Its power varies.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Curse Curse - Ghost-type Curse: Other Move -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Smelling Salts Smelling Salts - Normal-type Smelling Salts: Physical Move 70 100 10 -- Details
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Snore Snore - Normal-type Snore: Special Move 50 100 15 30 Details
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 100 Details
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20 Details
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Thrash
USUM Only
Thrash - Normal-type Thrash: Physical Move 120 100 10 -- Details
The user rampages and attacks for two to three turns. The user then becomes confused.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
The target is punched with an icy fist. This may also leave the target frozen.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
BindBind - Normal-typeBind: Physical Move158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Special Move 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical Move 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 175(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 190(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/180(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical Move 120 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Fissure ?? 30 5 -- Gen I TM27
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 385 90 55 75 60 75 30
Max Stats
Hindering Nature
Lv. 50 150 - 197 54 - 96 72 - 114 58 - 100 72 - 114 31 - 73
Lv. 100 290 - 384 103 - 188 139 - 224 112 - 197 139 - 224 58 - 143
Max Stats
Neutral Nature
Lv. 50 150 - 197 60 - 107 80 - 127 65 - 112 80 - 127 35 - 82
Lv. 100 290 - 384 115 - 209 155 - 249 125 - 219 155 - 249 65 - 159
Max Stats
Beneficial Nature
Lv. 50 150 - 197 66 - 117 88 - 139 71 - 123 88 - 139 38 - 90
Lv. 100 290 - 384 126 - 229 170 - 273 137 - 240 170 - 273 71 - 174

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
5 Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
10 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
15 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
20 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
25 Bind Bind - Normal-type Bind: Physical Move 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
30 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
35 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
40 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
45 Power Whip Power Whip - Grass-type Power Whip: Physical Move 120 85 10 --
The user violently whirls its vines, tentacles, or the like to harshly lash the target.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows, then attacks on the next turn.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM17 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM43 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM59 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 385 90 55 75 60 75 30
Max Stats
Hindering Nature
Lv. 50No Candy 150 - 165 54 - 73 72 - 93 58 - 79 72 - 93 31 - 49
Candy 150 - 365 54 - 273 72 - 293 58 - 279 72 - 293 31 - 249
Lv. 100No Candy 290 - 321 103 - 144 139 - 183 112 - 154 139 - 183 58 - 94
Candy 290 - 521 103 - 344 139 - 383 112 - 354 139 - 383 58 - 294
Max Stats
Neutral Nature
Lv. 50No Candy 150 - 165 60 - 82 80 - 104 65 - 88 80 - 104 35 - 55
Candy 150 - 365 60 - 282 80 - 304 65 - 288 80 - 304 35 - 255
Lv. 100No Candy 290 - 321 115 - 160 155 - 204 125 - 171 155 - 204 65 - 105
Candy 290 - 521 115 - 360 155 - 404 125 - 371 155 - 404 65 - 305
Max Stats
Beneficial Nature
Lv. 50No Candy 150 - 165 66 - 91 88 - 115 71 - 96 88 - 115 38 - 60
Candy 150 - 365 66 - 291 88 - 315 71 - 296 88 - 315 38 - 260
Lv. 100No Candy 290 - 321 126 - 176 170 - 224 137 - 188 170 - 224 71 - 115
Candy 290 - 521 126 - 376 170 - 424 137 - 388 170 - 424 71 - 315

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 522 CP27 CP2,667 CP
Level 501,398 CP1,809 CP6,609 CP
Level 1005,388 CP7,044 CP10,000 CP

<--- Hitmonchan #107
Hitmonchan
#109
Koffing
Koffing --->