#054 Psyduck

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Psyduck Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Psyduck
Japan: Koduck
コダック
French: Psykokwak
German: Enton
Korean: 고라파덕
National: #054
Alola: #107
Melemele: #107
Akala: #032
Ula'ula: #052
Poni: #051
Kanto: #054
Male :50%
Female :50%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Duck Pokémon 2'07"
0.8m
43.2lbs
19.6kg
1905,120
Abilities: Damp - Cloud Nine - Swift Swim (Hidden Ability)
Damp: Explosion, Selfdestruct & Mind Blown will not work while the Pokémon is on the field.
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Hidden Ability (Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Often

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smart Candy RewardSmart Candy L RewardSmart Candy XL RewardPsyduck Candy Reward
Smart CandySmart Candy LSmart Candy XLPsyduck Candy
Water 1
Field
Evolutionary Chain
Psyduck Level Golduck

Locations

- In-Depth Details
Sun Brooklet Hill, Malie Garden, Seaward Cave, Ten Carat HillDetails
Moon Brooklet Hill, Malie Garden, Seaward Cave, Ten Carat HillDetails
Ultra Sun Brooklet Hill, Malie Garden, Seaward Cave, Ten Carat Hill, Sandy CaveDetails
Ultra Moon Brooklet Hill, Malie Garden, Seaward Cave, Ten Carat Hill, Sandy CaveDetails
Let's Go, Pikachu! Route 4, Route 5, Route 6, Route 17, Route 24, Route 25, Cerulean CaveDetails
Let's Go, Eevee! Route 4, Route 5, Route 6, Route 17, Route 24, Route 25, Cerulean CaveDetails
Trainer Locations  Details

Flavor Text

Sun As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Ultra Sun Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Let's Go, Pikachu! Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport Water Sport - Water-type Water Sport: Other Move -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
4 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
10 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
13 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
16 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
19 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
22 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
25 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
28 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
31 Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
34 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
37 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
40 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
43 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10 Details
The target is attacked with a peculiar ray. This may also leave the target confused.
Foresight Foresight - Normal-type Foresight: Other Move -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Cross Chop Cross Chop - Fighting-type Cross Chop: Physical Move 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Refresh Refresh - Normal-type Refresh: Other Move -- -- 20 -- Details
The user rests to cure itself of poisoning, a burn, or paralysis.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Yawn Yawn - Normal-type Yawn: Other Move -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Mud Bomb Mud Bomb - Ground-type Mud Bomb: Special Move 65 85 10 30 Details
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Secret Power Secret Power - Normal-type Secret Power: Physical Move 70 100 20 30 Details
The additional effects of this attack depend upon where it was used.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Synchronoise Synchronoise - Psychic-type Synchronoise: Special Move 120 100 10 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Simple Beam Simple Beam - Normal-type Simple Beam: Other Move -- 100 15 -- Details
The user's mysterious psychic wave changes the target's Ability to Simple.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
The target is punched with an icy fist. This may also leave the target frozen.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
The user mimics the target completely, copying the target's natural Ability.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Worry SeedWorry Seed - Grass-typeWorry Seed: Other Move--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Special Move 100 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Special Move 120 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical Move 140 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 175(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Dive 80 100 10 -- Gen VI HM07 (ΩRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Brine 65 100 10 -- Gen IV TM55
If the target's HP is half or less, this attack will hit with double the power.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Pay Day 40 100 20 -- Gen I TM16
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 50 52 48 65 50 55
Max Stats
Hindering Nature
Lv. 50 110 - 157 51 - 93 47 - 90 63 - 105 49 - 91 54 - 96
Lv. 100 210 - 304 98 - 182 90 - 175 121 - 206 94 - 179 103 - 188
Max Stats
Neutral Nature
Lv. 50 110 - 157 57 - 104 53 - 100 70 - 117 55 - 102 60 - 107
Lv. 100 210 - 304 109 - 203 101 - 195 135 - 229 105 - 199 115 - 209
Max Stats
Beneficial Nature
Lv. 50 110 - 157 62 - 114 58 - 110 77 - 128 60 - 112 66 - 117
Lv. 100 210 - 304 119 - 223 111 - 214 148 - 251 115 - 218 126 - 229

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
5 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
9 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
14 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
18 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
23 Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
27 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
32 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
36 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
41 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
45 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows, then attacks on the next turn.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM25 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM33 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM57 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 50 52 48 65 50 55
Max Stats
Hindering Nature
Lv. 50No Candy 110 - 125 51 - 71 47 - 67 63 - 83 49 - 69 54 - 73
Candy 110 - 325 51 - 271 47 - 267 63 - 283 49 - 269 54 - 273
Lv. 100No Candy 210 - 241 98 - 138 90 - 129 121 - 163 94 - 134 103 - 144
Candy 210 - 441 98 - 338 90 - 329 121 - 363 94 - 334 103 - 344
Max Stats
Neutral Nature
Lv. 50No Candy 110 - 125 57 - 79 53 - 74 70 - 93 55 - 77 60 - 82
Candy 110 - 325 57 - 279 53 - 274 70 - 293 55 - 277 60 - 282
Lv. 100No Candy 210 - 241 109 - 154 101 - 145 135 - 182 105 - 149 115 - 160
Candy 210 - 441 109 - 354 101 - 345 135 - 382 105 - 349 115 - 360
Max Stats
Beneficial Nature
Lv. 50No Candy 110 - 125 62 - 86 58 - 82 77 - 103 60 - 84 66 - 91
Candy 110 - 325 62 - 286 58 - 282 77 - 303 60 - 284 66 - 291
Lv. 100No Candy 210 - 241 119 - 169 111 - 159 148 - 200 115 - 163 126 - 176
Candy 210 - 441 119 - 369 111 - 359 148 - 400 115 - 363 126 - 376

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 520 CP25 CP2,665 CP
Level 501,197 CP1,599 CP6,399 CP
Level 1004,584 CP6,198 CP10,000 CP

<--- Persian #053
Persian
#055
Golduck
Golduck --->