#034 Nidoking

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Nidoking
Japan: Nidoking
ニドキング
French: Nidoking
German: Nidoking
Korean: 니드킹
National: #034
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #034
Male :100%
Female :0%
Poison-type Ground-type
Classification Height Weight Capture Rate Base Egg Steps
Drill Pokémon 4'07"
1.4m
136.7lbs
62kg
455,120
Abilities: Poison Point - Rivalry - Sheer Force (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Hidden Ability (Available through transfer):
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 3 Attack Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *2 *0 *1 *2 *0.5 *0.25 *2 *1 *2 *0.5 *0.5 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardNidoranM Candy Reward
Mighty CandyMighty Candy LMighty Candy XLNidoranM Candy
Monster
Field
Evolutionary Chain
Egg When Female Nidoran Level 16 Nidorina Use Moonstone Nidoqueen
When MaleNidoran Level 16 Nidorina Use Moonstone Nidoqueen

Locations

- In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 23Details
Let's Go, Eevee! Route 23Details
Trainer Locations  Details

Flavor Text

Let's Go, Pikachu! Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
The target is quickly kicked twice in succession using both feet.
Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
23 Chip Away Chip Away - Normal-type Chip Away: Physical Move 70 100 20 --
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
35 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
43 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
58 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10 10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM60 Quash Quash - Dark-type Quash: Other Move -- 100 15 --
The user suppresses the target and makes its move go last.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM67 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 -- 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 -- Details
The user generates odd sound waves from its body that confuse the target.
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10 Details
The target is hit by a weak telekinetic force. This may also confuse the target.
Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 -- Details
This move enables the user to attack first. This move fails if the target is not readying an attack.
Head Smash Head Smash - Rock-type Head Smash: Physical Move 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Poison Tail Poison Tail - Poison-type Poison Tail: Physical Move 50 100 25 10 Details
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Chip Away Chip Away - Normal-type Chip Away: Physical Move 70 100 20 -- Details
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Venom Drench Venom Drench - Poison-type Venom Drench: Other Move -- 100 20 100 Details
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Super FangSuper Fang - Normal-typeSuper Fang: Physical Move??9010--
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Drill RunDrill Run - Ground-typeDrill Run: Physical Move809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
UproarUproar - Normal-typeUproar: Special Move9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
The target is punched with an icy fist. This may also leave the target frozen.
Earth PowerEarth Power - Ground-typeEarth Power: Special Move901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
SuperpowerSuperpower - Fighting-typeSuperpower: Physical Move1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Dragon PulseDragon Pulse - Dragon-typeDragon Pulse: Special Move8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
The user assists an ally by boosting the power of that ally's attack.
OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Throat ChopThroat Chop - Dark-typeThroat Chop: Physical Move8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 100 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 180(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical Move 200 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical Move 190 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 140(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 175(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 100 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical MoveSpecial Move 190(Phy)/160(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
Learn as NidorinoLv. 1
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
Learn as NidorinoLv. 20
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Horn Attack Horn Attack - Normal-type Horn Attack: Physical Move 65 100 25 --
Learn as NidorinoLv. 23
The target is jabbed with a sharply pointed horn to inflict damage.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
Learn as NidorinoLv. 28
The user assists an ally by boosting the power of that ally's attack.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- -- 20 --
Learn as NidorinoLv. 35
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 --
Learn as NidorinoLv. 38
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Learn as NidorinoLv. 43
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Captivate Captivate - Normal-type Captivate: Other Move -- 100 20 --
Learn as NidorinoLv. 50
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 --
Learn as NidorinoLv. 58
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Avalanche 60 100 10 -- Gen IV TM72
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Tackle 40 100 35 --GS Lv. 1C Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Tackle 40 100 35 --RB Lv. 1Y Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Pay Day 40 100 20 -- Gen I TM16
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Fissure ?? 30 5 -- Gen I TM27
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 81 102 77 85 75 85
Max Stats
Hindering Nature
Lv. 50 141 - 188 96 - 138 73 - 116 81 - 123 72 - 114 81 - 123
Lv. 100 272 - 366 188 - 272 143 - 227 157 - 242 139 - 224 157 - 242
Max Stats
Neutral Nature
Lv. 50 141 - 188 107 - 154 82 - 129 90 - 137 80 - 127 90 - 137
Lv. 100 272 - 366 209 - 303 159 - 253 175 - 269 155 - 249 175 - 269
Max Stats
Beneficial Nature
Lv. 50 141 - 188 117 - 169 90 - 141 99 - 150 88 - 139 99 - 150
Lv. 100 272 - 366 229 - 333 174 - 278 192 - 295 170 - 273 192 - 295

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
55 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM02 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows, then attacks on the next turn.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM17 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
TM34 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM39 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM43 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM49 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM56 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM57 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM58 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
TM60 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Double Kick 30 100 30 --
Lv. 9
The target is quickly kicked twice in succession using both feet.
Horn Attack 65 100 25 --
Lv. 12
The target is jabbed with a sharply pointed horn to inflict damage.
Helping Hand -- -- 20 --
Lv. 15
The user assists an ally by boosting the power of that ally's attack.
Toxic -- 90 10 --
Lv. 23
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Fury Attack 15 85 20 --
Lv. 31
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Poison Jab 80 100 20 30
Lv. 39
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Horn Drill ?? 30 5 --
Lv. 47
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 81 102 77 85 75 85
Max Stats
Hindering Nature
Lv. 50No Candy 141 - 156 96 - 121 73 - 95 81 - 103 72 - 93 81 - 103
Candy 141 - 356 96 - 321 73 - 295 81 - 303 72 - 293 81 - 303
Lv. 100No Candy 272 - 303 188 - 237 143 - 188 157 - 203 139 - 183 157 - 203
Candy 272 - 503 188 - 437 143 - 388 157 - 403 139 - 383 157 - 403
Max Stats
Neutral Nature
Lv. 50No Candy 141 - 156 107 - 134 82 - 106 90 - 115 80 - 104 90 - 115
Candy 141 - 356 107 - 334 82 - 306 90 - 315 80 - 304 90 - 315
Lv. 100No Candy 272 - 303 209 - 264 159 - 209 175 - 226 155 - 204 175 - 226
Candy 272 - 503 209 - 464 159 - 409 175 - 426 155 - 404 175 - 426
Max Stats
Beneficial Nature
Lv. 50No Candy 141 - 156 117 - 147 90 - 117 99 - 127 88 - 115 99 - 127
Candy 141 - 356 117 - 347 90 - 317 99 - 327 88 - 315 99 - 327
Lv. 100No Candy 272 - 303 229 - 290 174 - 229 192 - 248 170 - 224 192 - 248
Candy 272 - 503 229 - 490 174 - 429 192 - 448 170 - 424 192 - 448

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 525 CP30 CP2,670 CP
Level 501,746 CP2,196 CP6,996 CP
Level 1006,774 CP8,622 CP10,000 CP

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Clefairy
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