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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Ivysaur Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Overgrow - Chlorophyll (Hidden Ability) | |||||
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. Hidden Ability (Available through transfer): Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 1 Sp. Attack Point(s) 1 Sp. Defense Point(s) | Not Wild |
Weakness |
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*1 | *2 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *1 | *1 | *2 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||||||||
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Evolutionary Chain | |||||||
Locations |
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Sun | Trade from Ultra Sun/Ultra Moon | |
Moon | Trade from Ultra Sun/Ultra Moon | |
Ultra Sun | Evolve Bulbasaur | |
Ultra Moon | Evolve Bulbasaur | |
Let's Go, Pikachu! | Evolve Bulbasaur | |
Let's Go, Eevee! | Evolve Bulbasaur |
Flavor Text |
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Let's Go, Pikachu! | The bud on its back grows by drawing energy. It gives off an aroma when it is ready to bloom. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
3 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
7 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
9 | Vine Whip | 45 | 100 | 25 | -- | ||||
The target is struck with slender, whiplike vines to inflict damage. | |||||||||
13 | Poison Powder | -- | 75 | 35 | -- | ||||
The user scatters a cloud of poisonous dust that poisons the target. | |||||||||
13 | Sleep Powder | -- | 75 | 15 | -- | ||||
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
15 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
20 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||||
23 | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||||
28 | Growth | -- | -- | 20 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
31 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
36 | Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||||||
39 | Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
44 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Work Up | -- | -- | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM09 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM49 | Echoed Voice | 40 | 100 | 15 | -- | ||||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM75 | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM96 | Nature Power | -- | -- | 20 | -- | ||||
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Skull Bash | 130 | 100 | 10 | 100 | Details | |||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ||||||||
Charm | -- | 100 | 20 | -- | Details | |||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||||||
Petal Dance | 120 | 100 | 10 | -- | Details | |||
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||||||||
Magical Leaf | 60 | -- | 20 | -- | Details | |||
The user scatters curious leaves that chase the target. This attack never misses. | ||||||||
Grass Whistle | -- | 55 | 15 | -- | Details | |||
The user plays a pleasant melody that lulls the target into a deep sleep. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Ingrain | -- | -- | 20 | -- | Details | |||
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||||||||
Nature Power | -- | -- | 20 | -- | Details | |||
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||||
Amnesia | -- | -- | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||||
Leaf Storm | 130 | 90 | 5 | 100 | Details | |||
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||||
Power Whip | 120 | 85 | 10 | -- | Details | |||
The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||||||||
Sludge | 65 | 100 | 20 | 30 | Details | |||
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Giga Drain | 75 | 100 | 10 | -- | Details | |||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||
Grassy Terrain | -- | -- | 10 | -- | Details | |||
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Grass Pledge | 80 | 100 | 10 | -- | ||||
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||||||
Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||
Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | 195(Phy)/120(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | 175 | -- | 1 | -- | |||||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Bloom Doom | 190(Phy)/195(Spe) | -- | 1 | -- | |||||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 120 | -- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
All-Out Pummeling | 100 | -- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Tectonic Rage Gen V or earlier |
100 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Savage Spin-Out Gen V or earlier |
100 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Seed Bomb | 80 | 100 | 15 | -- |
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The user slams a barrage of hard-shelled seeds down on the target from above. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Flash | -- | 100 | 20 | -- | Gen VI TM70 | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Rock Smash | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Cut | 50 | 95 | 30 | -- | Gen VI HM01 | ||||
The target is cut with a scythe or claw. | |||||||||
Strength | 80 | 100 | 15 | -- | Gen VI HM04 | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
Bullet Seed | 25 | 100 | 30 | -- | Gen IV TM09 | ||||
The user forcefully shoots seeds at the target two to five times in a row. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Fury Cutter | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | ||||
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||||
Mud-slap | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
String Shot | -- | 95 | 40 | -- | Move Tutor - HGSS | ||||
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |||||||||
Headbutt | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Defense Curl | -- | -- | 40 | -- | Move Tutor - Emerald | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Mega Drain | 40 | 100 | 15 | -- | Gen I TM21 | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
Reflect | -- | -- | 20 | -- | Gen I TM33 | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 405 | 60 | 62 | 63 | 80 | 80 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 60 - 102 | 61 - 103 | 76 - 118 | 76 - 118 | 58 - 100 |
Lv. 100 | 230 - 324 | 116 - 200 | 117 - 202 | 148 - 233 | 148 - 233 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 67 - 114 | 68 - 115 | 85 - 132 | 85 - 132 | 65 - 112 |
Lv. 100 | 230 - 324 | 129 - 223 | 131 - 225 | 165 - 259 | 165 - 259 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 73 - 125 | 74 - 126 | 93 - 145 | 93 - 145 | 71 - 123 |
Lv. 100 | 230 - 324 | 141 - 245 | 144 - 247 | 181 - 284 | 181 - 284 | 137 - 240 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Vine Whip | 45 | 100 | 25 | -- | ||||
The target is struck with slender, whiplike vines to inflict damage. | |||||||||
— | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
5 | Vine Whip | 45 | 100 | 25 | -- | ||||
The target is struck with slender, whiplike vines to inflict damage. | |||||||||
9 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
14 | Poison Powder | -- | 75 | 35 | -- | ||||
The user scatters a cloud of poisonous dust that poisons the target. | |||||||||
14 | Sleep Powder | -- | 75 | 15 | -- | ||||
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
22 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
31 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||||
39 | Growth | -- | -- | 20 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
48 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
56 | Solar Beam | 200 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM05 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM06 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM07 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM12 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM27 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM39 | Outrage | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
TM45 | Solar Beam | 200 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM52 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM53 | Mega Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 405 | 60 | 62 | 63 | 80 | 80 | 60 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 120 - 135 | 60 - 81 | 61 - 82 | 76 - 99 | 76 - 99 | 58 - 79 |
Candy | 120 - 335 | 60 - 281 | 61 - 282 | 76 - 299 | 76 - 299 | 58 - 279 | ||
Lv. 100 | No Candy | 230 - 261 | 116 - 158 | 117 - 159 | 148 - 193 | 148 - 193 | 112 - 154 | |
Candy | 230 - 461 | 116 - 358 | 117 - 359 | 148 - 393 | 148 - 393 | 112 - 354 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 120 - 135 | 67 - 90 | 68 - 91 | 85 - 110 | 85 - 110 | 65 - 88 |
Candy | 120 - 335 | 67 - 290 | 68 - 291 | 85 - 310 | 85 - 310 | 65 - 288 | ||
Lv. 100 | No Candy | 230 - 261 | 129 - 176 | 131 - 178 | 165 - 215 | 165 - 215 | 125 - 171 | |
Candy | 230 - 461 | 129 - 376 | 131 - 378 | 165 - 415 | 165 - 415 | 125 - 371 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 120 - 135 | 73 - 99 | 74 - 100 | 93 - 121 | 93 - 121 | 71 - 96 |
Candy | 120 - 335 | 73 - 299 | 74 - 300 | 93 - 321 | 93 - 321 | 71 - 296 | ||
Lv. 100 | No Candy | 230 - 261 | 141 - 193 | 144 - 195 | 181 - 236 | 181 - 236 | 137 - 188 | |
Candy | 230 - 461 | 141 - 393 | 144 - 395 | 181 - 436 | 181 - 436 | 137 - 388 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 23 CP | 27 CP | 2,667 CP | |||||
Level 50 | 1,449 CP | 1,878 CP | 6,678 CP | |||||
Level 100 | 5,592 CP | 7,320 CP | 10,000 CP |
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