#511 Pansage
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Pansage
Japan: Yanappu
ヤナップ
French: Feuillajou
German: Vegimak
Korean: 야나프
National: #511
BW Unova: #17
B2W2 Unova: #037
Male :87.5%
Female :12.5%
Abilities: Gluttony - Overgrow (Hidden Ability)
Gluttony: A held Berry is eaten earlier than usual when HP is low.
Hidden Ability (Available):
Overgrow: When HP is below 1/3rd, Grass’s power increases to 1.5 times.
Classification Height Weight Capture Rate Base Egg Steps
Grass Monkey Pokémon 2’00”
0.6m
23.1lbs
10.5kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
65
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups

Oran Berry
- 50%

Occa Berry
- 5%
Field
Evolutionary Chain
Locations - In-Depth Details
Black Pinwheel Forest, Lostlorn Forest
Gift in Dreamyard
Details
White Pinwheel Forest, Lostlorn Forest
Gift in Dreamyard
Details
Black 2 Lostlorn Forest, Pinwheel ForestDetails
White 2 Lostlorn Forest, Pinwheel ForestDetails
Trainer Locations  Details

Flavor Text
Black This Pokémon dwells deep in the forest. Eating a leaf from its head whisks weariness away as if by magic.
White It shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress.
Black 2 It's good at finding berries and gathers them from all over. It's kind enough to share them with friends.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
4 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Lick 20 100 30 30
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
10 Vine Whip 35 100 15 --
The target is struck with slender, whiplike vines to inflict damage.
13 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
16 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
19 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
22 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
25 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
28 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
31 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
34 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
37 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
40 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
43 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Covet 60 100 40 -- Details
The user endearingly approaches the target, then steals the target's held item.
Low Kick ?? 100 20 -- Details
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Role Play -- -- 10 -- Details
The user mimics the target completely, copying the target's natural Ability.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Magical Leaf 60 -- 20 -- Details
The user scatters curious leaves that chase the target. This attack will not miss.
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Leaf Storm 140 90 5 -- Details
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Gunk Shot12070530
The user shoots filthy garbage at the target to attack. It may also poison the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 53 48 53 48 64
Max Stats
Hindering Nature
Lv. 50 110 - 157 52 - 94 47 - 90 52 - 94 47 - 90 62 - 104
Lv. 100 210 - 304 99 - 184 90 - 175 99 - 184 90 - 175 119 - 204
Max Stats
Neutral Nature
Lv. 50 110 - 157 58 - 105 53 - 100 58 - 105 53 - 100 69 - 116
Lv. 100 210 - 304 111 - 205 101 - 195 111 - 205 101 - 195 133 - 227
Max Stats
Beneficial Nature
Lv. 50 110 - 157 63 - 115 58 - 110 63 - 115 58 - 110 75 - 127
Lv. 100 210 - 304 122 - 225 111 - 214 122 - 225 111 - 214 146 - 249

<--- #510
Liepard
#512
Simisage
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