Black/White/Black 2/White 2 Level Up |
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— |
Night Slash |
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70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
— |
Bug Bite |
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|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
— |
Tackle |
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|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Foresight |
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-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
6 |
Quick Attack |
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|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
11 |
Double Team |
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|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
14 |
Sonicboom |
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|
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
17 |
Detect |
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|
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
22 |
Supersonic |
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|
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
27 |
Uproar |
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|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
30 |
Pursuit |
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|
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
33 |
Ancientpower |
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60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
38 |
Feint |
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|
30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
43 |
Slash |
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|
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
46 |
Screech |
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|
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
49 |
U-turn |
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|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
54 |
Air Slash |
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|
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
57 |
Bug Buzz |
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|
90 |
100 |
10 |
-- |
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
TM & HM Attacks |
|
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
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|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
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|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
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|
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
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|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
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|
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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|
40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM76 |
Struggle Bug |
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|
30 |
100 |
20 |
-- |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM77 |
Psych Up |
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|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
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|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM89 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Egg Moves (Details) |
Whirlwind |
|
|
-- |
100 |
20 |
-- |
Details |
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
Reversal |
|
|
?? |
100 |
15 |
-- |
Details |
An all-out attack that becomes more powerful the less HP the user has. |
Leech Life |
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|
20 |
100 |
15 |
-- |
Details |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Signal Beam |
|
|
75 |
100 |
15 |
10 |
Details |
The user attacks with a sinister beam of light. It may also confuse the target. |
Silver Wind |
|
|
60 |
100 |
5 |
-- |
Details |
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
Feint |
|
|
30 |
100 |
10 |
-- |
Details |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
Faint Attack |
|
|
60 |
-- |
20 |
-- |
Details |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
Pursuit |
|
|
40 |
100 |
20 |
-- |
Details |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Details |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Gen III & IV Only Moves (Details) |
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Steel Wing |
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|
70 |
90 |
25 |
-- |
Gen IV TM47 |
The target is hit with wings of steel. It may also raise the user's Defense stat. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Defog |
|
|
-- |
-- |
15 |
-- |
Gen IV HM05 DPt |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Air Cutter |
|
|
55 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
Ominous Wind |
|
|
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
String Shot |
|
|
-- |
95 |
40 |
-- |
Move Tutor - HGSS |
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
Headbutt |
|
|
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |