Black/White Level Up |
|
— |
Thunderpunch |
|
|
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
— |
Smog |
|
|
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
— |
Leer |
|
|
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
— |
Smokescreen |
|
|
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
6 |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
11 |
Smokescreen |
|
|
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
16 |
Faint Attack |
|
|
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
21 |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
26 |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
32 |
Flame Burst |
|
|
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
38 |
Fire Punch |
|
|
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
44 |
Lava Plume |
|
|
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
50 |
Flamethrower |
|
|
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
56 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
62 |
Fire Blast |
|
|
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
68 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Black 2/White 2 Level Up |
|
— |
Thunderpunch |
|
|
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
— |
Smog |
|
|
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
— |
Leer |
|
|
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
— |
Smokescreen |
|
|
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
5 |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Smokescreen |
|
|
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
12 |
Faint Attack |
|
|
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
15 |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
19 |
Clear Smog |
|
|
50 |
-- |
15 |
-- |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
22 |
Flame Burst |
|
|
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
26 |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
29 |
Fire Punch |
|
|
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
36 |
Lava Plume |
|
|
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
42 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
49 |
Flamethrower |
|
|
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
55 |
Fire Blast |
|
|
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
62 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM24 |
Thunderbolt |
|
|
95 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
|
|
50 |
100 |
20 |
-- |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM47 |
Low Sweep |
|
|
60 |
100 |
20 |
-- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM50 |
Overheat |
|
|
140 |
90 |
5 |
-- |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
-- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM59 |
Incinerate |
|
|
30 |
100 |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM61 |
Will-o-wisp |
|
|
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Karate Chop |
|
|
50 |
100 |
25 |
-- |
Details |
The target is attacked with a sharp chop. Critical hits land more easily. |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
Details |
The target is slugged by a punch thrown with muscle-packed power. |
Barrier |
|
|
-- |
-- |
30 |
-- |
Details |
The user throws up a sturdy wall that sharply raises its Defense stat. |
Screech |
|
|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly reduces the target's Defense stat. |
Cross Chop |
|
|
100 |
80 |
5 |
-- |
Details |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
Thunderpunch |
|
|
75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
Mach Punch |
|
|
40 |
100 |
30 |
-- |
Details |
The user throws a punch at blinding speed. It is certain to strike first. |
Dynamicpunch |
|
|
100 |
50 |
5 |
100 |
Details |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Flare Blitz |
|
|
120 |
100 |
15 |
10 |
Details |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
Belly Drum |
|
|
-- |
-- |
10 |
-- |
Details |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Iron Tail |
|
|
100 |
75 |
15 |
-- |
Details |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
Focus Energy |
|
|
-- |
-- |
30 |
-- |
Details |
The user takes a deep breath and focuses so that critical hits land more easily. |
Gen III & IV Only Moves (Details) |
|
Focus Punch |
|
|
150 |
100 |
20 |
-- |
Gen IV TM01 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
|
|
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |