#260 Swampert
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Swampert
Japan: Rugaji
ラグラージ
French: Laggron
German: Sumpex
Korean: 대짱이
National: #260
BW Unova: #---
B2W2 Unova: #---
Male :87.5%
Female :12.5%
Abilities: Torrent - Damp (Hidden Ability)
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times.
Hidden Ability (Available):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Classification Height Weight Capture Rate Base Egg Steps
Mud Fish Pokémon 4’11”
1.5m
180.6lbs
81.9kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
6 Level 36
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Monster
Water 1
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required

Flavor Text
Black It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
6 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
15 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
16 Mud Shot 55 95 15 --
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
20 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
25 Mud Bomb 65 85 10 --
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
31 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
39 Muddy Water 95 85 10 --
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
46 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
52 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
61 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
69 Hammer Arm 100 90 10 --
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Uproar 90 100 10 -- Details
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Stomp 65 100 20 -- Details
The target is stomped with a big foot. It may also make the target flinch.
Ice Ball 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Ancientpower 60 100 5 -- Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Whirlpool 35 85 15 100 Details
Traps foes in a violent swirling whirlpool for four to five turns.
Bite 60 100 25 -- Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Double-edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mud Bomb 65 85 10 -- Details
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Sludge 65 100 20 30 Details
Unsanitary sludge is hurled at the target. It may also poison the target.
Avalanche 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Hydro Cannon150905--
The target is hit with a watery blast. The user must rest on the next turn, however.
Water Pledge5010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Hydro Cannon150905--
The target is hit with a watery blast. The user must rest on the next turn, however.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Water Pledge5010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Mud Sport -- -- 15 --
Lv. 24
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Whirlpool 35 85 15 100
Lv. 33
Traps foes in a violent swirling whirlpool for four to five turns.
Hydro Pump 120 80 5 --
Lv. 42
The target is blasted by a huge volume of water launched under great pressure.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 110 90 85 90 60
Max Stats
Hindering Nature
Lv. 50 160 - 207 103 - 145 85 - 127 81 - 123 85 - 127 58 - 100
Lv. 100 310 - 404 202 - 287 166 - 251 157 - 242 166 - 251 112 - 197
Max Stats
Neutral Nature
Lv. 50 160 - 207 115 - 162 95 - 142 90 - 137 95 - 142 65 - 112
Lv. 100 310 - 404 225 - 319 185 - 279 175 - 269 185 - 279 125 - 219
Max Stats
Beneficial Nature
Lv. 50 160 - 207 126 - 178 104 - 156 99 - 150 104 - 156 71 - 123
Lv. 100 310 - 404 247 - 350 203 - 306 192 - 295 203 - 306 137 - 240

<--- #259
Marshtomp
#261
Poochyena
--->