#217 Ursaring
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Ursaring
Japan: Ringuma
リングマ
French: Ursaring
German: Ursaring
Korean: 링곰
National: #217
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Guts - Quick Feet - Unnerve (Hidden Ability)
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Classification Height Weight Capture Rate Base Egg Steps
Hibernator Pokémon 5’11”
1.8m
277.3lbs
125.8kg
60 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
127 Level 30
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Evolve Teddiursa
White 2 Evolve Teddiursa
Trainer Locations  Details

Flavor Text
Black In its territory, it leaves scratches on trees that bear delicious berries or fruits.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Covet 60 100 40 --
The user endearingly approaches the target, then steals the target's held item.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Lick 20 100 30 30
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
8 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
15 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Sweet Scent -- 100 20 --
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
29 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
38 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
47 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
49 Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
58 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
67 Hammer Arm 100 90 10 --
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Crunch 80 100 15 -- Details
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Seismic Toss ?? 100 20 -- Details
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Metal Claw 50 95 35 -- Details
The target is raked with steel claws. It may also raise the user's Attack stat.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Double-edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Close Combat 120 100 5 -- Details
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Belly Drum -- -- 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Chip Away 70 100 20 -- Details
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gunk Shot12070530
The user shoots filthy garbage at the target to attack. It may also poison the target.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Charm -- 100 20 --
Lv. 36
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Fling ?? 100 10 --
Lv. 57
The user flings its held item at the target to attack. Its power and effects depend on the item.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 90 130 75 75 75 55
Max Stats
Hindering Nature
Lv. 50 150 - 197 121 - 163 72 - 114 72 - 114 72 - 114 54 - 96
Lv. 100 290 - 384 238 - 323 139 - 224 139 - 224 139 - 224 103 - 188
Max Stats
Neutral Nature
Lv. 50 150 - 197 135 - 182 80 - 127 80 - 127 80 - 127 60 - 107
Lv. 100 290 - 384 265 - 359 155 - 249 155 - 249 155 - 249 115 - 209
Max Stats
Beneficial Nature
Lv. 50 150 - 197 148 - 200 88 - 139 88 - 139 88 - 139 66 - 117
Lv. 100 290 - 384 291 - 394 170 - 273 170 - 273 170 - 273 126 - 229

<--- #216
Teddiursa
#218
Slugma
--->