#214 Heracross
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Heracross
Japan: Herakrosu
ヘラクロス
French: Scarhino
German: Skaraborn
Korean: 헤라크로스
National: #214
BW Unova: #---
B2W2 Unova: #145
Male :50%
Female :50%
Abilities: Swarm - Guts - Moxie (Hidden Ability)
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Classification Height Weight Capture Rate Base Egg Steps
Singlehorn Pokémon 4’11”
1.5m
119.0lbs
54kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
70 2 Attack Point(s)
153 Level 10
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *4 *2 *0.5 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
Bug
Evolutionary Chain
Locations - In-Depth Details
Black Route 12Details
White Route 12Details
Black 2 Route 12, Lostlorn ForestDetails
White 2 Hidden Grotto - Lostlorn ForestDetails
Dream World Dream Park - Over 10,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn.
White
Black 2 No matter how heavy its opponents, it flings them far away with its prized horn.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
7 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
13 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
19 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
25 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
31 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
37 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
43 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
49 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
55 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
7 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
10 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
16 Chip Away 70 100 20 --
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
19 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
25 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
28 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
34 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
37 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
43 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
46 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08
B2W2 Only
Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Struggle Bug 30 100 20 --
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Harden -- -- 30 -- Details
The user stiffens all the muscles in its body to raise its Defense stat.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Revenge 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Double-edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Seismic Toss ?? 100 20 -- Details
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Megahorn 120 85 10 -- Details
Using its tough and impressive horn, the user rams into the target with no letup.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bulk Up -- -- 20 -- Gen IV TM08
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Vacuum Wave 40 100 30 -- Move Tutor - PtHGSS
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 80 125 75 40 95 85
Max Stats
Hindering Nature
Lv. 50 140 - 187 117 - 159 72 - 114 40 - 82 90 - 132 81 - 123
Lv. 100 270 - 364 229 - 314 139 - 224 76 - 161 175 - 260 157 - 242
Max Stats
Neutral Nature
Lv. 50 140 - 187 130 - 177 80 - 127 45 - 92 100 - 147 90 - 137
Lv. 100 270 - 364 255 - 349 155 - 249 85 - 179 195 - 289 175 - 269
Max Stats
Beneficial Nature
Lv. 50 140 - 187 143 - 194 88 - 139 49 - 101 110 - 161 99 - 150
Lv. 100 270 - 364 280 - 383 170 - 273 93 - 196 214 - 317 192 - 295

<--- #213
Shuckle
#215
Sneasel
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