#053 Persian
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Persian
Japan: Persian
ペルシアン
French: Persian
German: Snobilikat
Korean: 페르시온
National: #053
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Limber - Technician - Unnerve (Hidden Ability)
Limber: The Pokémon cannot be under the PARALYZE condition while having this ability.
Technician: Moves with a base power of 60 or less raise to 1.5 times.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Classification Height Weight Capture Rate Base Egg Steps
Classy Cat Pokémon 3’03”
1m
70.5lbs
32kg
90 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
127 Level 28
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Quick Claw
- 5%
Field
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Evolve Meowth
White 2 Evolve Meowth
Trainer Locations  Details

Flavor Text
Black A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.
White
Black 2
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Fake Out 40 100 10 --
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
6 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
9 Fake Out 40 100 10 --
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
14 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
17 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
22 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
32 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
44 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
49 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
56 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
61 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
68 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Fake Out 40 100 10 --
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
6 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
9 Fake Out 40 100 10 --
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
14 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
17 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
22 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
28 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
32 Power Gem 70 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
44 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
49 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
56 Captivate -- 100 20 --
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
61 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
68 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Assist -- -- 20 -- Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Odor Sleuth -- -- 40 -- Details
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Last Resort 140 100 5 -- Details
This move can be used only after the user has used all the other moves it knows in the battle.
Punishment ?? 100 5 -- Details
This attack's power increases the more the target has powered up with stat changes.
Tail Whip -- 100 30 -- Details
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Snatch -- -- 10 -- Details
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Iron Tail 100 75 15 -- Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Foul Play 95 100 15 -- Details
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Gunk Shot12070530
The user shoots filthy garbage at the target to attack. It may also poison the target.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Pay Day 40 100 20 --
Lv. 30
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 70 60 65 65 115
Max Stats
Hindering Nature
Lv. 50 125 - 172 67 - 109 58 - 100 63 - 105 63 - 105 108 - 150
Lv. 100 240 - 334 130 - 215 112 - 197 121 - 206 121 - 206 211 - 296
Max Stats
Neutral Nature
Lv. 50 125 - 172 75 - 122 65 - 112 70 - 117 70 - 117 120 - 167
Lv. 100 240 - 334 145 - 239 125 - 219 135 - 229 135 - 229 235 - 329
Max Stats
Beneficial Nature
Lv. 50 125 - 172 82 - 134 71 - 123 77 - 128 77 - 128 132 - 183
Lv. 100 240 - 334 159 - 262 137 - 240 148 - 251 148 - 251 258 - 361

<--- #052
Meowth
#054
Psyduck
--->