Access To: SS Tidal, Artisan Cave,
The Battle Frontier is an area unique to Pokémon Emerald and is accessible only after beating the Elite Four. Owned by the character Scott, it has numerous battle faciliies, as well as a number of buildingswith various characters within. It also has a variety of places to explore including access to a cave and various wild Pokémon Battle Tower The returning Battle facility is the Battle Tower which has you face trainers in standard battles of both Single, Double and Multi varieties. If you succeed in a streak of 21 or 49 trainers, you will face the leader; Anabel Battle Pike The Battle Pike is a facility which has you go through various rooms in order to proceed. Each room can have a variety of things including wild Pokémon, trainers or be healed. Reach 28 or 140 conescutive rooms and you will be able to battle the Pike Queen, Lucy Battle Dome The Battle Dome runs a 16 player tournement where you have to go through and defeat each trainer to progress. Once you have beaten the tournament 5 and 10 consecutive times, you will challenge the Dome Superstar, Tucker Battle Factory The next Battle facility is the Battle Factory which has you use rental Pokémon against a variety of trainers also using the rental Pokémon. If you succeed in a streak of 21 or 49 trainers, you will face the leader; Noland Battle Arena The Battle Arena is a facility which has you have three turns against each Pokémon a trainer has. After the turns, you will get rated based on your Pokémon's strength, damage inflicted and health remaining. The Pokémon with the most points wins. Once you reach 27 or 56 straight battles, the Arena Captain, Greta, will challenge you. Battle Palace The Battle Palace has you relinquish control of your Pokémon. Instead, they will use moves based upon their nature. After 21 or 42 consecutive wins, you will challenge the Palace Maven, Spenser. Battle Pyramid The final facility is the Battle Pyramid. In this area, you have to go through various floors which are filled with trainers and wild Pokémon. You get no items to use at first but can find items dotted around the area. As you defeat more opponents, you get to see more of the area. Once you have reached 21 floors or 70 floors without failing, you can challenge the Pyramid King, Brandon. Move Tutors In the houses next to the Battle Dome, there are a variety of trainers who will each your Pokémon a variety of moves. These moves cost Battle Points, earned at the facilities, but can be taught numerous times. Name | Type | Cat. | PP | Att. | Acc. | Effect | Price | Defense Curl | | | 40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. | 24B.P. | Snore | | | 15 | 40 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 24B.P. | Mud-slap | | | 10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | 24B.P. | Swift | | | 20 | 60 | -- | Star-shaped rays are shot at the opposing team. This attack never misses. | 24B.P. | Icy Wind | | | 15 | 55 | 95 | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 24B.P. | Endure | | | 10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 48B.P. | Psych Up | | | 10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. | 48B.P. | Ice Punch | | | 15 | 75 | 100 | The target is punched with an icy fist. It may also leave the target frozen. | 48B.P. | Thunderpunch | | | 15 | 75 | 100 | The target is punched with an electrified fist. It may also leave the target with paralysis. | 48B.P. | Fire Punch | | | 15 | 75 | 100 | The target is punched with a fiery fist. It may also leave the target with a burn. | 48B.P. | Softboiled | | | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | 16B.P. | Seismic Toss | | | 20 | -- | 100 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 24B.P. | Dream Eater | | | 15 | 100 | 100 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 24B.P. | Mega Punch | | | 20 | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. | 24B.P. | Mega Kick | | | 5 | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. | 24B.P. | Body Slam | | | 15 | 85 | 100 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 48B.P. | Rock Slide | | | 10 | 75 | 90 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 48B.P. | Counter | | | 20 | -- | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. | 48B.P. | Thunder Wave | | | 20 | -- | 100 | A weak electric charge is launched at the target. It causes paralysis if it hits. | 48B.P. | Swords Dance | | | 30 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 48B.P. | Flyable to?: YesSpecial Moves used in Battle Frontier: Surf Waterfall
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