Snatch is unique in that it will take the effects of certain moves used by the target and will apply them to the user./ This means the user will get any boost or healing that the opponent intended to use upon itself. It cannot Snatch a move if the target is using it as the Z-Move. The moves it can Snatch are as follows.
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acid Armor | | | 20 | -- | -- | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Agility | | | 30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Amnesia | | | 20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Aqua Ring | | | 20 | -- | -- | The user envelops itself in a veil made of water. It regains some HP on every turn. |
Aromatherapy | | | 5 | -- | -- | The user releases a soothing scent that heals all status problems affecting the user's party. |
Aurora Veil | | | 20 | -- | -- | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. |
Autotomize | | | 15 | -- | -- | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
Barrier | | | 20 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. |
Belly Drum | | | 10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
Bulk Up | | | 20 | -- | -- | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
Calm Mind | | | 20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Camouflage | | | 20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
Charge | | | 20 | -- | -- | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
Coil | | | 20 | -- | -- | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
Conversion | | | 30 | -- | -- | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
Cosmic Power | | | 20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
Cotton Guard | | | 10 | -- | -- | The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
Defend Order | | | 10 | -- | -- | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. |
Defense Curl | | | 40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. |
Double Team | | | 15 | -- | -- | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Dragon Dance | | | 20 | -- | -- | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Focus Energy | | | 30 | -- | -- | The user takes a deep breath and focuses so that critical hits land more easily. |
Gear Up | | | 20 | -- | -- | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. |
Growth | | | 20 | -- | -- | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
Harden | | | 30 | -- | -- | The user stiffens all the muscles in its body to raise its Defense stat. |
Heal Bell | | | 5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Heal Order | | | 10 | -- | -- | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
Healing Wish | | | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
Hone Claws | | | 15 | -- | -- | The user sharpens its claws to boost its Attack stat and accuracy. |
Howl | | | 40 | -- | -- | The user howls loudly to raise its spirit, boosting its Attack stat. |
Imprison | | | 10 | -- | -- | If the opponents know any move also known by the user, the opponents are prevented from using it. |
Ingrain | | | 20 | -- | -- | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
Iron Defense | | | 15 | -- | -- | The user hardens its body's surface like iron, sharply raising its Defense stat. |
Laser Focus | | | 30 | -- | -- | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Life Dew
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10
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101
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The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
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Light Screen | | | 30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Lucky Chant | | | 30 | -- | -- | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
Lunar Dance | | | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
Magnet Rise | | | 10 | -- | -- | The user levitates using electrically generated magnetism for five turns. |
Magnetic Flux | | | 20 | -- | -- | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
Mat Block | | | 15 | -- | -- | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. |
Meditate | | | 40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. |
Milk Drink | | | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
Minimize | | | 10 | -- | -- | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
Mist | | | 30 | -- | -- | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
Moonlight | | | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Morning Sun | | | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Nasty Plot | | | 20 | -- | -- | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Power Trick | | | 10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. |
Quick Guard | | | 15 | -- | -- | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
Quiver Dance | | | 20 | -- | -- | The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
Recover | | | 10 | -- | -- | Restoring its own cells, the user restores its own HP by half of its max HP. |
Recycle | | | 10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. |
Reflect | | | 20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Refresh | | | 20 | -- | -- | The user rests to cure itself of a poisoning, burn, or paralysis. |
Rest | | | 10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Rock Polish | | | 20 | -- | -- | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
Roost | | | 10 | -- | -- | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Safeguard | | | 25 | -- | -- | The user creates a protective field that prevents status problems for five turns. |
Sharpen | | | 30 | -- | -- | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
Shell Smash | | | 15 | -- | -- | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
Shift Gear | | | 10 | -- | -- | The user rotates its gears, raising its Attack and sharply raising its Speed. |
Shore Up | | | 10 | -- | -- | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
Slack Off | | | 10 | -- | -- | The user slacks off, restoring its own HP by up to half of its maximum HP. |
Soft-Boiled | | | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |
Stockpile | | | 20 | -- | -- | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
Substitute | | | 10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Swallow | | | 10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Swords Dance | | | 20 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Synthesis | | | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Tail Glow | | | 20 | -- | -- | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
Tailwind | | | 15 | -- | -- | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
Wide Guard | | | 10 | -- | -- | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
Wish | | | 10 | -- | -- | One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Withdraw | | | 40 | -- | -- | The user withdraws its body into its hard shell, raising its Defense stat. |
Work Up | | | 30 | -- | -- | The user is roused, and its Attack and Sp. Atk stats increase. |