Name | Type | PP | Att. | Acc. | Effect |
Bone Club |
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20 | 65 | 85 | A physical attack using a bone as a club. If it connects, it may cause the target to flinch. |
Bone Rush |
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10 | 25 | 80 | A GROUND-type attack. The attacker uses a bone to club the foe two to five times. |
Bonemerang |
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10 | 50 | 90 | A boomerang made of bone is thrown to inflict damage twice, on the way out and on return. |
Dig |
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10 | 60 | 100 | The attacker digs underground in the first turn, then pops up in the next turn to attack. |
Earthquake |
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10 | 100 | 100 | An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
Fissure |
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5 | -- | 30 | Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
Magnitude |
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30 | -- | 100 | A GROUND-type attack. The power of the attack will vary each time it is used. |
Mud-Slap |
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10 | 20 | 100 | An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
Sand-Attack |
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15 | -- | 100 | An attack in which sand is used to blind the target and reduce its attack accuracy. |
Spikes |
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20 | -- | 100 | An attack that scatters SPIKES and injures opponent Pokémon when they switch. |