Name | Type | PP | Att. | Acc. | Effect |
Bone Club | 20 | 65 | 85 | A physical attack using a bone as a club. If it connects, it may cause the target to flinch. | |
Bone Rush | 10 | 25 | 80 | A GROUND-type attack. The attacker uses a bone to club the foe two to five times. | |
Bonemerang | 10 | 50 | 90 | A boomerang made of bone is thrown to inflict damage twice, on the way out and on return. | |
Dig | 10 | 60 | 100 | The attacker digs underground in the first turn, then pops up in the next turn to attack. | |
Earthquake | 10 | 100 | 100 | An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | |
Fissure | 5 | -- | 30 | Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. | |
Magnitude | 30 | -- | 100 | A GROUND-type attack. The power of the attack will vary each time it is used. | |
Mud-Slap | 10 | 20 | 100 | An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |
Sand-Attack | 15 | -- | 100 | An attack in which sand is used to blind the target and reduce its attack accuracy. | |
Spikes | 20 | -- | 100 | An attack that scatters SPIKES and injures opponent Pokémon when they switch. |