Name | Type | PP | Att. | Acc. | Effect |
Counter | 20 | -- | 100 | A retaliation move that pays back double the damage of a physical attack. Very accurate. | |
Cross Chop | 5 | 100 | 80 | A FIGHTING-type attack. It is powerful and often lands a critical hit. | |
Detect | 5 | -- | 100 | Allows user to completely evade attack. If used consecutively, its success rate decreases. | |
Double Kick | 30 | 30 | 100 | A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | |
DynamicPunch | 5 | 100 | 50 | A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | |
Hi Jump Kick | 20 | 85 | 90 | Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused. | |
Jump Kick | 25 | 70 | 95 | A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt. | |
Karate Chop | 25 | 50 | 100 | A FIGHTING-type attack. Often turns into a critical hit and inflicts double the damage. | |
Low Kick | 20 | 50 | 90 | A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it hits. | |
Mach Punch | 30 | 40 | 100 | An incredibly fast punch that always lands first. | |
Reversal | 15 | -- | 100 | An attack that increases in power if the user's HP is low. It could turn the tide in battle. | |
Rock Smash | 15 | 20 | 100 | A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | |
Rolling Kick | 15 | 60 | 85 | A sharp FIGHTING-type attack. Has a one-in-three shot at making the target flinch. | |
Seismic Toss | 20 | -- | 100 | A FIGHTING-type attack. Throws the target with enough force to flip the world. | |
Submission | 25 | 80 | 80 | Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | |
Triple Kick | 10 | 10 | 90 | A three-kick attack that inflicts increasing damage. When one kick misses, the move ends. | |
Vital Throw | 10 | 70 | 100 | A FIGHTING-type attack. Always comes after the target's attack but never misses. |