TM04 | Calm Mind | | Raises SP. ATK and SP. DEF by focusing the mind. |
TM05 | Roar | | Makes the foe flee to end the battle. |
TM06 | Toxic | | Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | The effectiveness varies with the user. |
TM11 | Sunny Day | | Boosts the power of FIRE- type moves for 5 turns. |
TM15 | Hyper Beam | | Powerful, but leaves the user immobile the next turn. |
TM16 | Light Screen | | Creates a wall of light that lowers SP. ATK damage. |
TM17 | Protect | | Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | Boosts the power of WATER- type moves for 5 turns. |
TM19 | Giga Drain | | An attack that steals half the damage inflicted. |
TM20 | Safeguard | | A mystical force prevents all status problems. |
TM21 | Frustration | | An attack that is stronger if the TRAINER is disliked. |
TM22 | Solarbeam | | Absorbs light in one turn, then attacks next turn. |
TM24 | Thunderbolt | | A strong electrical attack that may paralyze the foe. |
TM25 | Thunder | | A lightning attack that may cause paralysis. |
TM26 | Earthquake | | A powerful quake, but has no effect on flying foes. |
TM27 | Return | | An attack that increases in power with friendship. |
TM29 | Psychic | | A powerful psychic attack that may lower SP. DEF. |
TM30 | Shadow Ball | | Hurls a black blob that may lower the foe's SP. DEF. |
TM32 | Double Team | | Creates illusory copies to raise evasiveness. |
TM33 | Reflect | | Creates a wall of light that weakens physical attacks. |
TM34 | Shock Wave | | A fast and unavoidable electric attack. |
TM35 | Flamethrower | | A powerful fire attack that may inflict a burn. |
TM37 | Sandstorm | | Causes a sandstorm that rages for several turns. |
TM38 | Fire Blast | | A fiery blast that scorches all. May cause a burn. |
TM40 | Aerial Ace | | An extremely speedy and unavoidable attack. |
TM42 | Facade | | Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | An attack with effects that vary by location. |
TM44 | Rest | | The user sleeps for 2 turns, restoring HP and status. |
TM47 | Steel Wing | | Strikes the foe with hard wings spread wide. |
TM50 | Overheat | | Allows a full-power attack, but sharply lowers SP. ATK. |
HM02 | Fly | | Flies up on the first turn, then strikes the next turn. |
HM04 | Strength | | Builds enormous power, then slams the foe. |
HM05 | Flash | | Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | | A rock-crushing attack that may lower DEFENSE. |
DM01 | Horizontal Cut | | Inflicts Damage in 3 Directions |
DM02 | Vacuum Cut | | Inflicts 30 Damage to any Pokémon in the same room |