Level Up |
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Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
6 |
Quick Attack |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
11 |
Confusion |
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The target is hit by a weak telekinetic force. It may also leave the target confused. |
16 |
Sing |
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A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
21 |
Teeter Dance |
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The user performs a wobbly dance that confuses the Pokémon around it. |
26 |
Acrobatics |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
31 |
Psybeam |
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The target is attacked with a peculiar ray. It may also cause confusion. |
36 |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
43 |
U-turn |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
50 |
Wake-up Slap |
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This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
57 |
Psychic |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
64 |
Hyper Voice |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
71 |
Role Play |
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The user mimics the target completely, copying the target's natural Ability. |
78 |
Close Combat |
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The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
85 |
Perish Song |
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Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Automatic | Relic Song |
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>The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
Machine Moves |
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Hone Claws |
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The user sharpens its claws to boost its Attack stat and accuracy. |
Psyshock |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Calm Mind |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Light Screen |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Telekinesis |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Safeguard |
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The user creates a protective field that prevents status problems for five turns. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Psychic |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
Shadow Ball |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Brick Break |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Low Sweep |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Focus Blast |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Energy Ball |
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Charge Beam |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Acrobatics |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Embargo |
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Shadow Claw |
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The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Stone Edge |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
Thunder Wave |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
Psych Up |
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The user hypnotizes itself into copying any stat change made by the target. |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
Dream Eater |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
U-turn |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Trick Room |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |