Level Up |
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— |
Quick Attack |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
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Leer |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
7 |
Double Kick |
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The target is quickly kicked twice in succession using both feet. |
13 |
Magical Leaf |
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The user scatters curious leaves that chase the target. This attack will not miss. |
19 |
Take Down |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Helping Hand |
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The user assists an ally by boosting the power of its attack. |
31 |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
37 |
Giga Drain |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
42 |
Sacred Sword |
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The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
49 |
Swords Dance |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
55 |
Quick Guard |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
61 |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
67 |
Leaf Blade |
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The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
73 |
Close Combat |
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The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
Machine Moves |
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Calm Mind |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Roar |
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The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Taunt |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Light Screen |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Safeguard |
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The user creates a protective field that prevents status problems for five turns. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Reflect |
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A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Focus Blast |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
Energy Ball |
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
False Swipe |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Retaliate |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Stone Edge |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
Swords Dance |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Psych Up |
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The user hypnotizes itself into copying any stat change made by the target. |
X-scissor |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Work Up |
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The user is roused, and its Attack and Sp. Atk stats increase. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |