West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Safeguard |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Prevents status afflictions |
Swords Dance |
|
- |
1 |
- |
Wide |
Slow |
Incrases the user's Attack |
Helping Hand |
|
- |
1 |
Close |
Short-Distance |
Fast |
Increases the strength of partners by 50% |
Double Kick |
|
★★★ |
1 |
Close |
Short-Distance |
Fast |
No additional effect |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Metal Claw |
|
★★★ |
1 |
Close |
Wide |
Medium |
May increase the user's Attack |
Metal Burst |
|
- |
1 |
- |
Long Distance |
Slow |
While the effect is in place, if you take damage your opponent takes damage too |
Reflect |
|
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
Rock Polish |
|
- |
1 |
- |
Short-Distance |
Medium |
Increases the user's Speed |
Level Up |
|
— |
Quick Attack |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Leer |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
7 |
Double Kick |
|
The target is quickly kicked twice in succession using both feet. |
13 |
Metal Claw |
|
The target is raked with steel claws. It may also raise the user's Attack stat. |
19 |
Take Down |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Helping Hand |
|
The user assists an ally by boosting the power of its attack. |
31 |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
37 |
Iron Head |
|
The user slams the target with its steel-hard head. It may also make the target flinch. |
42 |
Sacred Sword |
|
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
49 |
Swords Dance |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
55 |
Quick Guard |
|
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
61 |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
67 |
Metal Burst |
|
The user retaliates with much greater power against the target that last inflicted damage on it. |
73 |
Close Combat |
|
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
Machine Moves |
|
Hone Claws |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
Calm Mind |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Roar |
|
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Taunt |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Hyper Beam |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Safeguard |
|
The user creates a protective field that prevents status problems for five turns. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Reflect |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
Sandstorm |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
Aerial Ace |
|
The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Focus Blast |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
False Swipe |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Giga Impact |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
Rock Polish |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
Stone Edge |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
Volt Switch |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Thunder Wave |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
Swords Dance |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Psych Up |
|
The user hypnotizes itself into copying any stat change made by the target. |
X-scissor |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Poison Jab |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Flash Cannon |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
Rock Smash |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Strength |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |