East Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Rage Powder |
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- |
1 |
- |
Long Distance |
Slow |
Draws all moves to it |
Swagger |
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- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
Astonish |
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★★ |
2 |
Close |
Short-Distance |
Medium |
Causes opponent to Flinch |
Bide |
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- |
1 |
- |
Long Distance |
Slow |
Does damage based on the damage you receive from attacks |
Facade |
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★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
Clear Smog |
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★★ |
1 |
Projectile |
Wide |
Slow |
Removes opponent's stat changes |
Stun Spore |
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- |
1 |
Close |
Long Distance |
Fast |
Paralyses opponent |
Absorb |
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★★ |
1 |
Close |
Short-Distance |
Medium |
Recovers HP based on the damage done to the opponent |
Growth |
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- |
1 |
- |
Long Distance |
Slow |
Increases user's Attack |
Faint Attack |
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★★ |
1 |
Assault |
Wide |
Medium |
No additional effect |
Ingrain |
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- |
1 |
- |
Long Distance |
Medium |
Prevent's the user from moving but heals HP |
Flash |
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- |
1 |
Wave |
Wide |
Medium |
Lowers the opponent's Accuracy |
Mega Drain |
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★★ |
1 |
Wave |
Wide |
Medium |
Restores your Hit Points when you do damage |
Round |
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★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
Level Up |
|
— |
Absorb |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Growth |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
— |
Astonish |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Bide |
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The user endures attacks for two turns, then strikes back to cause double the damage taken. |
6 |
Growth |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
8 |
Astonish |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
12 |
Bide |
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The user endures attacks for two turns, then strikes back to cause double the damage taken. |
15 |
Mega Drain |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
18 |
Ingrain |
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
20 |
Faint Attack |
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The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
24 |
Sweet Scent |
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A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
28 |
Giga Drain |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
32 |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
35 |
Synthesis |
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The user restores its own HP. The amount of HP regained varies with the weather. |
43 |
Clear Smog |
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The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
49 |
Solarbeam |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
54 |
Rage Powder |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
62 |
Spore |
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The user scatters bursts of spores that induce sleep. |
Machine Moves |
|
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Venoshock |
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Hyper Beam |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Sludge Bomb |
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Unsanitary sludge is hurled at the target. It may also poison the target. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Energy Ball |
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The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
Payback |
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If the user moves after the target, this attack's power will be doubled. |
Giga Impact |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
Flash |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |