East Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Yawn |
|
- |
1 |
Wave |
Long Distance |
Slow |
Makes opponent fall asleep |
Swagger |
|
- |
1 |
Wave |
Wide |
Medium |
Increases strength but confuses user |
Screech |
|
- |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Defense |
Rock Smash |
|
★★ |
1 |
Close |
Wide |
Medium |
Lowers opponent's Defense |
Astonish |
|
★★ |
2 |
Close |
Short-Distance |
Medium |
Causes opponent to Flinch |
Bide |
|
- |
1 |
- |
Long Distance |
Slow |
Does damage based on the damage you receive from attacks |
Bite |
|
★★ |
1 |
Close |
Short-Distance |
Fast |
May make opponent flinch |
Facade |
|
★★ |
1 |
Close |
Short-Distance |
Medium |
Doubles damage if user is affected by a status condition |
Rock Tomb |
|
★★ |
1 |
- |
Short-Distance |
Fast |
Lowers opponent's Speed |
Hex |
|
★★ |
1 |
Wave |
Short-Distance |
Medium |
Does more damage if opponent is affected by a status affliction |
Thunder Wave |
|
- |
1 |
Wave |
Wide |
Medium |
Paralyses opponent |
Coil |
|
- |
1 |
- |
Wide |
Slow |
Increases user's Attack, Defense & Accuracy |
Thief |
|
★★ |
1 |
Close |
Wide |
Medium |
Increases the money dropped by the opponent |
Curse |
|
- |
1 |
- |
Long Distance |
Slow |
For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
Glare |
|
- |
1 |
Wave |
Wide |
Slow |
Paralyses opponent |
Calm Mind |
|
- |
1 |
- |
Long Distance |
Slow |
Increases the user's Attack & Defense |
Round |
|
★★ |
1 |
Wave |
Wide |
Medium |
Increases damage if partners also use this move |
West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Ancientpower |
|
★★★ |
1 |
Wave |
Wide |
Slow |
May raise user's Attack, Speed & Defense |
Agility |
|
- |
1 |
- |
Short-Distance |
Medium |
Increases user's Speed |
Rollout |
|
★★★ |
5 |
Assault |
Wide |
Slow |
Attacks until it misses |
Flail |
|
★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
Bulldoze |
|
★★★ |
1 |
All Directions |
Short-Distance |
Slow |
Lowers opponent's Speed |
Headbutt |
|
★★★ |
3 |
Assault |
Short-Distance |
Medium |
Causes opponent to Flinch |
Charge Beam |
|
★★★ |
2 |
Wave |
Wide |
Slow |
May raise the user's Attack |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Roost |
|
- |
1 |
- |
Short-Distance |
Slow |
Heals the user's HP by up to 50% |
Secret Power |
|
★★★ |
1 |
Wave |
Short-Distance |
Fast |
Has different effects depending on terrain; Causes Sleep in Forest, Green & Beach Areas, Causes Paralysis in Tower & Magma Areas & Battle Royale. Causes opponent to be dizzy in Cave Areas |
Magic Coat |
|
- |
1 |
- |
Long Distance |
Slow |
Makes the opponent have the same status affliction |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Level Up |
|
— |
Rage |
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
— |
Defense Curl |
|
The user curls up to conceal weak spots and raise its Defense stat. |
4 |
Rollout |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
7 |
Spite |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
10 |
Pursuit |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
13 |
Screech |
|
An earsplitting screech harshly reduces the target's Defense stat. |
16 |
Yawn |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
19 |
Ancientpower |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
22 |
Take Down |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Roost |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
28 |
Glare |
|
The user intimidates the target with the pattern on its belly to cause paralysis. |
31 |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
34 |
Double-edge |
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
37 |
Coil |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
40 |
Endure |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
43 |
Drill Run |
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
46 |
Endeavor |
|
An attack move that cuts down the target's HP to equal the user's HP. |
49 |
Flail |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Machine Moves |
|
Calm Mind |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Ice Beam |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Thunder |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
Earthquake |
|
The user sets off an earthquake that strikes those around it. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Flamethrower |
|
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Fire Blast |
|
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Rock Tomb |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Thief |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Charge Beam |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Incinerate |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Thunder Wave |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
Gyro Ball |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
Psych Up |
|
The user hypnotizes itself into copying any stat change made by the target. |
Bulldoze |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
Rock Slide |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
Poison Jab |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
Dream Eater |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
Rock Smash |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Strength |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |