Dark Power
Available only in the special mission obtained over WiFi, you will have access to Darkrai's Dark Power when you reach the end of the mission. It only has one simple use and that is to create a void. This void sucks in everything near them and drops them off elsewhere
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-257
|
|
Darkrai
|
Dark
|
Dark Power
|
Dark
|
|
|
Flash
In numerous places, you will discover a darkened room. In these dark rooms, you cannot call upon your other Pokémon in order to use their assists. Knowing this, nearby will be a Pokémon that has Flash as their ability. Bring them to the room and use their ability and the room shall light up to allow you to progress
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-071
|
|
Electabuzz
|
Electric
|
Flash
|
Electric
|
|
|
Fly
Fly works the same as it does in all other Pokémon games. Once you reach the point in which you can use it, Staraptor will be found all over Almia. Capture them and then at any point when you're outside, you can select Staraptor to fly you to any of the cities or specific landmarks
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-025
|
|
Staraptor
|
Flying
|
Fly
|
Flying
|
|
|
Stink
Stink a simple enough effect. Used in a cave, you have to make Skuntank release it in order to clear the room of Team Dim Sun grunts so you can progress ahead. It can only be used in that area however
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-145
|
|
Skuntank
|
Poison
|
Stink
|
Poison
|
|
|
Air Lift
Air Lifting can only be done when theres a hole in the ground pushing you over. Select Drifloon when standing on one of these spots and it will grab you and carry you over to the next platform
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-142
|
|
Drifloon
|
Ghost
|
Air Lift
|
Ghost
|
|
|
Magma Flow
In caves under volcanoes, there are many lava rivers. This requires you to need another form of transport. As such, if you find Pokémon such as Torkoal nearby, you can ride on it over the lava to get to your destination
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-224
|
|
Torkoal
|
Fire
|
Magma Flow
|
Fire
|
|
|
Rain Dance
In certain areas, you will need to let a lot of water come down, to stop fires spreading for example. With this, bring a rain dancing Pokémon and it will bring rain down, putting out all the fires
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-013
|
|
Blastoise
|
Water
|
Rain Dance
|
Water
|
|
|
Agility
After a certain point in the game, you will find Doduo dotted about throughout Almia. Capture them and then you can ride them through Almia. However, you cannot enter caves or buildings. This does increase the speed in which you travel, so until you get Fly, its very handy to utilise
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-134
|
|
Doduo
|
Normal
|
Agility
|
Normal
|
|
|
Elevate
In a multi-levelled cave, you will discover various spotlights signifying you can go upwards. Get a Drifblim and utilise it here to move up to the next level
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-143
|
|
Drifblim
|
Ghost
|
Elevate
|
Ghost
|
|
|
Sand Fill
At various points, you will discover a hole in the ground with some tiles in front of it. This signifies that you need to fill the hole. This is done by a field ability known by Hippowdon
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-247
|
|
Hippowdon
|
Ground
|
Sand Fill
|
Ground
|
|
|
River Flow
River Flow is the only multiple levelled overworld field ability. With different levels allowing for different speed and strength to take out water obstacles. You will find several small platforms into the water throughout the game. Stand on these with a River Flowing Pokémon in hand and select it. You can now River Flow along the water
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-056
|
|
Floatzel
|
Water
|
River Flow * 1
|
Water
|
R-208
|
|
Empoleon
|
Water
|
River Flow * 2
|
Water
|
|
|
Teleport
Teleporting Pokémon are found within caves. Capture them and select them in order to return back to the entrance of the cave
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-101
|
|
Espeon
|
Psychic
|
Teleport
|
Psychic
|
R-158
|
|
Kirlia
|
Psychic
|
Teleport
|
Psychic
|
R-165
|
|
Mr. Mime
|
Psychic
|
Teleport
|
Psychic
|
R-184
|
|
Alakazam
|
Psychic
|
Teleport
|
Psychic
|
R-205
|
|
Chingling
|
Psychic
|
Teleport
|
Psychic
|
R-210
|
|
Jynx
|
Psychic
|
Teleport
|
Psychic
|
|
|
Swim
When you've dived unerwater to search for an item, you will come across various areas that are too deep for you to swim over. Capture a Mantine and use its ability at various areas in order to be able to traverse these various underwater canyons
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-091
|
|
Mantine
|
Water
|
Swim
|
Water
|
|
|
Demist
In some areas, you will be confronted with some dark fog or mist, some of which damages your Capture Styler. Nearby there should always be a Demisting Pokémon, either inside a cave within the area or just flying about. Capture one and use its ability to permanently dispell the fog
Ranger No.
|
Picture
|
Name
|
Group
|
Field Ability
|
Assist |
R-189
|
|
Skarmory
|
Steel
|
Demist
|
Steel
|
|
|