Move | Change |
Battle Pokémon |
Lucario |
Aerial Dash (During Synergy Burst) | New Move Added |
Air Movement (During Synergy Burst) | Can be cancelled with B |
Forward Weak Attack | Adjusted to attack with larger damage |
Synergy Burst | Duration decreased |
Pikachu |
Electro Ball | Can now be cancelled with the R Button |
High Stance Strong Attack | Can now be cancelled with the R Button & D-Pad |
Burst Attack | Increased Damage |
Volt Tackle Synergy Burst Follow-Up | Increased Hit Size |
Ranged Attack | Can now be cancelled |
Machamp |
Midair Grab Attack | Can now change trajectory of attack |
Charged Strong Attack | A New Move added |
Cross Chop (Duel Phase) | Increased duration and reduces knockback distance when touching wall |
Jumping Attack | Followup movement has increased speed |
Gardevoir |
Fairy Tempest | Increases the guard time |
Calm Mind | Increases power during resonance burst |
Midair Counter Attack | Increased movement distance |
Energy Ball (Field Phase) | Increases reach |
Energy Ball: Diffuse (Field Phase) | Increases hit size |
High Stance Strong Attack | Increases distance Gardevoir can then move forward |
Suicune |
Hydro Pump | Can now be cancelled with the R Button |
Blizzard | Can now be cancelled with the R Button |
Counter Attack ~ Follow Up | Lowers attack point to hit players in Low Stance |
Forward Weak Attack | Extended hitstun to guarded opponents. Reduces stun after activation |
Weak Attack | Prevents being in the air |
Charizard |
Flare Blitz | Increases hitstun and knockback on guarded opponents |
Strong Atack | Increases hitstun to guarded opponents |
Midair Forward Weak Attack | Adds some functionality to block long range attacks |
Forward Weak Attack | Extended hitstun to guarded opponents. Reduces stun after activation |
Inferno | Increases width and adds ability to lower opponent's speed. Also lowers combo damage |
Weavile |
Forward Weak Attack | New Move added |
Synergy Burst | Longer duration |
Icicle Crash: Nosedive | Increases damage when guarded |
High Stance Strong Attack | Now possible to hit in the air |
Gengar |
Forward Weak Attack ~ Strong Attack Follow-Up | Now possible to shift to Permeate with the R Button |
Side Ranged Attack | Can be cancelled with a Pokémon move |
Sludge Bomb | Lowers Attack reduction duration on opponent |
Shadow Drop | Removes any Support Pokémon during the attack |
Double Jump | Fixes an issue where trajectory could not change when jumping backwards after Permeate |
Blaziken |
Aerial Dash | Trajectory can now be changed |
High Jump Kick (Enhanced) | Combo damage now easier to increase |
Midair Weak Attack | Now cancellable with a Pokémon move. Reduced knockback distance and increased hitstun on opponent |
Pikachu Libre |
Side Ranged Attack | When enhanced, it's now possible to shift to "electromagnetic jump" by pressing button |
Side Ranged Attack | Damage increased |
Midair Strong Attack | Distance travelled when jumping over opponent reduced |
Sceptile |
Forward Weak Attack | Can switch to Hang with R Button |
Detect: Success | Increases damage reduced when guarded |
Counter Attack | If a Critical Hit is made, the opponent is knocked down. Hitstun increased on aerial opponents |
Weak Attack | Opponent gets knocked down |
Forward Weak Attack | Adjusted to avoid low attacks at the beginning of action |
Double Jump | Fixes an issue where certain attacks can't be activated when jumping forward after Hang |
Chandelure |
Will-o-Wisp (Duel Phase) | Increases guard damage |
Backward Weak Attack | Increases base damage |
Will-o-Wisp | Decreases knockback when guarded |
Midair Ranged Attack | Reduces movement distance |
Braixen |
Midair Up Strong Attack | New Move added |
Flame Charge | Distance travelled when jumping over opponent reduced |
Flame Charge (Enhanced) | Fixed an issue from after attack occurs |
Garchomp |
Dragon Rush | Now possible to connect combo during Synergy Burst or Critical Hits. If hit in the air, it's easier to connect a combo. Can now avoid long range attacks |
Dig | Can now be cancelled with a Pokémon Move |
Backward Strong Attack | Now possible to avoid long range attacks |
Sand Tomb: Charge | Fixes a Problem |
Mewtwo |
Forward Weak Attack ~ Strong Attack Follow-Up | If timed well, X & Y inputs increase Synergy Gauge |
Psystrike | If timed well, increases Synergy Gauge |
Forward Strong Attack | If timed well, increases Synergy Gauge |
Psydisaster | Removes any Support Pokémon during the attack |
Shadow Mewtwo |
Psywave: Slash | Improves cancelation when attacks connect |
Miracle Eye | Reduces Hit Points removed when using |
Teleport | Reduces stun time after activation |
Forward Weak Attack | Increases opponent hitstun when second attack hits |
Strong Attack | Increases input time for second input |
Psywave: Vortex | Reduces Hit Point consupting. Reduces Synergy Gauge |
Forward Weak Attack (during Synergy Burst) | Fixed and issue with long distance moves disappearing when Synergy Burst ends |
Darkrai |
Forward Weak Attack | Causes opponent to fall down when hit. Also increases Synergy Gauge if timed well |
Backward Weak Attack | Causes opponent to fall down when hit. Also increases Synergy Gauge if timed well |
Low Stance Weak Attack | Reduces stun time after activation. Reduces hitstun given to guarded opponents |
Shadow Claw ~ Slash Follow Up | Makes it easier for Phase Shift to Occur |
Shadow Claw ~ Slice Follow Up | Makes it easier for Phase Shift to Occur |
Midair Attacks (During Bad Dreams Rising) | Increases stun time after activation |
Croagunk |
High Stance Weak Attack: Charge | New Move added |
Midair Strong Attack | If opponent is not hit, boosts are changed randomly |
Alter Ego Army | Increases range and ability to follow opponent. Increases invincible time after activation |
Backward Ranged Attack | Possible to avoid high range attacks. Increases Synergy Gauge |
Gunk Shot | Can break through Guard |
Scizor |
Bug Bite | Can now be triggered by holding and releasing A |
Swords Dance: Follow-Up Attack | Possible to Dash Step with R Button & D-Pad |
Low Stance Strong Attack | Increases hitstun on guarded opponents. Also increases knockback when hitting the wall |
Homing Attack | Decreases stun time after activation. Reduces hitstun to opponent |
Hover Dash | Fixes and issue where U-turn was called while Hover Dashing backwards |
Empoleon |
Link up with Side Ranged Attacks ~ Slide | New Move added. Hold button to shift to Slide |
Weak Attack ~ Strong Attack Follow Up | New Move added. Hold button to shift to Slide |
Movement | Movement Speed Increased |
Jump Attack | Allows for trajectory change with D-Pad. |
Strong Attack | Increases hitbox. |
High Stance Strong Attack | Reduces distance required to move. |
Backward Strong Attack | Increases hitstun to guarded opponents. |
Slide ~ Jump (Duel Phase) | Movement distance altered. |
High Stance Strong Attack | Increases hitstun to opponent. Combo damage harder to increase. |
Slide ~ Jump | Fixed a problem where Empoleon couldn't move if attacked at a certain point. |
Slide ~ Weak Attack (Duel Phase) | Fixed a problem with activation after Phase Change to Duel Phase. |
Backward Attack ~ Slide(Duel Phase) | Fixed a problem with the camera during a Phase Shift. |
Decidueye |
Soar ~ Dash Step | Decreases stun time on landing. |
High Stance Strong Attack | Increases hitstun on guarded opponents. |
Forward Strong Attack (2nd hit) | Reduces stun time on activation. Reduces hitstun to opponent. |
Counter Attack | Reduces time to block opponent's attack. |
Strong Attack | Reduces base damage. |
Aegislash |
Jumping Ranged Attack | Can now change trajectory. |
Forward Weak Attack | Can increase time for input with a long forward press. |
High Stance | Increases amount added to Synergy Gauge. |
Shield from Pokémon Moves | Reduces time for positive status. |
Iron Head | Harder to attack low stance Pokémon. |
King's Shield | Reduces time Aegislash is invincible after successful block. |
Backward Weak Attack | Cannot be used in midair. |
Backward Strong Attack (Enhanced) | Reduces time of positive status when activated. |
Blastoise |
Water Gun ~ Aura Sphere | New Move added. |
Movement (During Synergy Burst) | Movement Speed Increased |
Dark Pulse | No longer hits opponent's ranged attacks |
Support Pokémon |
Diglett |
Dig | Base damage increased |
Pachirisu |
Follow Me | Removed invincible time after activation. |
Magikarp |
Splash | Increases time required to fill Support Gauge. |
Yveltal |
Oblivion Wing | Fixed an issue where opponent's SynergyGuage doesn't decrease. |
Litten |
Fire Fang | Decreases time to activate. |
Popplio |
Bubble | Increases effect duration. |
Mega Rayquaza |
Dragon Ascent | Increases base damage. Decreases consumption of Synergy Gauge. |
Celebi |
Time Travel | Decreases time to activate. |