Character | Move | Alteration | Damage |
Lucario | Burst Mode | Fixes a glitch that causes Support Pokémon to be unable to be called after attacking | No Change |
Lucario | Bone Rush ~ Downward Swing Follow-up | Combo damage has been increased | Combo damage |
Lucario | Forward Strong Attack | Reduces the ease of Guard Break | No Change |
Pikachu | Volt Shock Fist | Increases length of time allowed for opponent to block | No Change |
Pikachu | Nuzzle | Changes the stall time that meant you were unable to grab the Pokémon | No Change |
Machamp | Low Stance Strong Attack | Shortens stall time with first hit to allow opponent a chance to block | No Change |
Gardevoir | Backward Weak Attack | Increased speed of Gardevoir | No change |
Weavile | Icicle Crash ~ Signal Slash | Increased stall time | No Change |
Weavile | Taunt ~ Night Slash | Loses invincibility if cancelled | No Change |
Suicune | Weak Attack ~ Strong Attack Follow-up | Increased distance the opponent is pushed back when they guard | No Change |
Suicune | Midair Weak Attack | Reduces stall time given to opponents when they guard | No Change |
Charizard | Air Slash | Increase in hitbox size to fix a problem of the move mission | No Change |
Charizard | Synergy Burst | Duration reduced | No Change |
Gengar | Shadow Punch | Increase in hitbox size to fix a problem of the move mission | No Change |
Blaziken | Low Stance Weak Attack | Reduces stall time | No Change |
Blaziken | Midair Weak Attack | Increased part of the long-range attack | No Change |
Blaziken | Burst Attack | No longer causes Guard Break | No Change |
Pikachu Libre | Low Stance Strong Attack | Makes it easier to avoid follow-up attack | No Change |
Pikachu Libre | Synergy Burst | Duration reduced | No Change |
Pikachu Libre | High Stance Weak Attack | Combo damage has been decreased | Combo damage |
Sceptile | Bullet Seed | Increases speed of growth | No Change |
Sceptile | Strong Attack Strong Attack ~ Charge | Reduces ease to Guard Break | No Change |
Chandelure | Charge Strong Attack | Reduces duration of bad status to match length of opponent's bad status | No Change |
Chandelure | Forward Strong Attack | Increased base damage | No Change |
Chandelure | Side Ranged Attack | Lowers movement speed | No Change |
Braixen | Flame Charge | Increases avoidance performance | No Change |
Braixen | Strong Attack | Allows for combos when the second hit hits a grounded opponent | No Change |
Braixen | Burst Attack | Fixes a glitch that causes Support Pokémon to be unable to be called after attacking | No Change |
Braixen | Midair Dash | | No Change |
Braixen | Fire Spin Fire Spin: Charge Fire Spin (Enhanced) Fire Spin (Enhanced): Charge | Reduces the ease to Guard Crash | No Change |
Braixen | Backward Ranged Attack Backward Ranged Attack: Charge | Reduces the ease to Guard Crash | No Change |
Braixen | Light Screen | When switching to Sunny Day, Braixen has been fixed to allow for jumping | No Change |
Garchomp | Stone Edge | Increases time to counter attack after the move has been blocked | No Change |
Garchomp | Counter Attack | Makes it easier to grab airborne opponents | No Change |
Garchomp | Backward Strong Attack | Alters time for the opponent to block | No Change |
Garchomp | Low Stance Strong Attack | Alters time for counter attacks | No Change |
Garchomp | Burst Attack | Altered so the opponent cannot stop guarding after the first hit | No Change |
Garchomp | Dig | Altered to hit against opponents in Synergy Burst | No Change |
Mewtwo | Drain Punch | Increased the Synergy Gauge increase with the hit | No Change |
Mewtwo | Burst Attack | Shortened invincible time when the move misses | No Change |
Mewtwo | Pokémon Attacks | Increases the amount drained from the Synergy Gauge when moves used | No Change |
Mewtwo | Barrier | Timing slowed down | No Change |
Mewtwo | Confusion | Increases chances for opponents to guard. | No Change |
Mewtwo | Forward Ranged Attack | Lowers the reach of the move. | No Change |
Mewtwo | Backward Ranged Attack | Slows the move and allows it to be stopped by Pokémon Attacks. | No Change |
Mewtwo | Homing Attack | Reduces number of hits in the second stage. | No Change |
Mewtwo | Counter Attack | Fixes the point at which the Synergy Gauge is decreased. | No Change |
Shadow Mewtwo | Recover | Decreases stall time. | No Change |
Shadow Mewtwo | Thunder | Allows for combos when opponent is hit while airborne. | No Change |
Shadow Mewtwo | Backward Ranged Attack | Increases opponent stall time when they're hit while airborne Easier to switch into Miracle Eye. | No Change |
Shadow Mewtwo | Backward Ranged Attack ~ Miracle Eye | Increases opponent stall time when they're hit. | No Change |
Shadow Mewtwo | Back Step | Shortens time to allow to do any attack or call Support Pokémon. | No Change |
Shadow Mewtwo | Synergy Burst Counter Attack | Allows a combo. | No Change |
Shadow Mewtwo | Psywave: Vortex | Increases HP reduction Reduces damage obtained during guard. | No Change |
Shadow Mewtwo | Miracle Eye | Increases HP reduction | No Change |
Shadow Mewtwo | Earthquake | Increases likelihood of being blocked | No Change |
Shadow Mewtwo | Jumping Ranged Attack | Increases stall time. Alters timing of move to allow for opponent to more easily dodge | No Change |
Shadow Mewtwo | Homing Attack | Reduces number of hits in the second stage | No Change |
Shadow Mewtwo | Synergy Burst | Duration reduced | No Change |
Shadow Mewtwo | Side Ranged Attack - Miracle Eye in Synergy Burst | | No Change |
Shadow Mewtwo | Psywave: Vortex | Fixes an issue when used straight after Synergy Burst | No Change |
Snivy | Leaf Tornado | Increases Base Damage | 42 to 63 |
Croagunk | Toxic | Increases the damage done at guard and decreases recoverable HP of opponent | No Change |
Magneton | Tri Attack | Increases base damage. Damage increased further if used to counter aerial attacks | 78 to 104 |
Quagsire | Mud Bomb | Reduces distance the opponent is pushed back when they guard. | 120 to 150 |
Diglett | Dig | Decreases base damage. Reduces ease of Guard Break | TBC |
Yveltal | Oblivion Wing | Allows for combos when it hits airborne opponents | No change |
Latios | Luster Purge | Delays the recovery of Support Gauge. Reduces ease of Guard Break | No change |
Cresselia | Lunar Dance | Prevents Pokémon being invincible when called | No change |