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In The Contests, the attacks do many different things that they do not do in battle. Here, There are descriptions of what they do, their type and their Appeal, however these are only attacks obtainable in Ruby/Sapphire so far:

Attack Name Type Description Appeal
Absorb Subtracts 3 Appeal Points from the Pkmn that appealed right before you Appeal:
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Acid Subtracts 4 Appeal Points from the Pkmn that appealed right before you Appeal:
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Acid Armor If your condition is good, you gain a Star Appeal:
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Aerial Ace Gets Triple The Appeal Points if used as the first appeal Appeal:
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Agility Makes you the first to Appeal in the Next Round Appeal:
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Air Cutter Subtracts 4 Appeal Points any that appealed right before you that used the same type of move as this. Subtracts 1 If Not Appeal:
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Amnesia If your condition is good you gain a star Appeal:
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Ancientpower If your condition is good you gain a star Appeal:
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Arm Thrust If any Pkmn that appealed before you are in Combo Standby, it subtracts 5 appeal points. Subtracts 1 point from those who arent in stand-by Appeal:
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Aromatherapy Get Triple the Appeal Points if used as your fourth Appeal Appeal:
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Assist Changes the Appeal Points to 1, 2, 4, 6 or 8 Appeal:
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Astonish Subtracts 3 Points from the Pkmn Who Appealed right before you Appeal:
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Attract Makes the Pokémon that appeal after you nervous Appeal:
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Aurora Beam Subtracts 4 appeal points from any pkmn who appealed before you who used the same move type. Subtracts 1 point for those who didn't use one of the same type Appeal:
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Barrier Prevents you recieving any Jam Points this round Appeal:
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Baton Pass Makes the Pokémon who appeal after you nervous Appeal:
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Belly Drum If your condition is good you gain a star Appeal:
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Bide Prevents you from recieving any Jam Points this Round Appeal:
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Bind When you make your appeal, the crowd's excitement continues to the end of the round Appeal:
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Bite Subtracts 3 Appeal Points from all Pokémon who appealed before you Appeal:
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Blaze Kick N/A Appeal:
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Blizzard N/A Appeal:
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Block Makes the Pokémon Who Appeal After you nervous Appeal:
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Body Slam Subtracts 4 Appeal Points from the Pokémon who appealed before you Appeal:
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Bounce Prevents you recieving any Jam Points this round Appeal:
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Brick Break Subtracts 4 Appeal Points from the Pokémon who appealed before you Appeal:
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Bubble Subtracts 2 Appeal Points from all Pokémon who appealed before you Appeal:
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Bubblebeam Subtracts 3 Appeal Points from all Pokémon who appealed before you Appeal:
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Bulk Up If your condition is good, you get a Star Appeal:
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Bullet Seed Cuts the Appeal Points from Pkmn who appealed before you in half Appeal:
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Calm Mind Prevents you from recieving Jam points this turn Appeal:
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Camouflage If the appeal points for the Pkmn who appealed right before you are less than 3, you get Double the Appeal Points. If its more than 3 you get 0 Appeal:
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Charm Subtracts 4 appeal points from any pkmn who appealed before you using the same type of move. Subtracts 1 if they didnt Appeal:
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Clamp When this appeal is made, the crowd's excitement goes on through the rest of the round Appeal:
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Confuse Ray Appeals happen in a Random Order in the Next Round Appeal:
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Confusion Subtracts 3 Appeal Points from all Pokémon who appealed before you Appeal:
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Constrict Subtracts 3 Appeal Points from all Pokémon who appealed before you Appeal:
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Cosmic Power If your condition is good, you gain a star Appeal:
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Cotton Spore Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 Point from any who isnt Appeal:
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Counter Prevents you from getting any Jam points this turn Appeal:
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Covet Half the number of appeal points who appealed before you and those points get added to your score Appeal:
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Crabhammer If the appeal points for the Pkmn who appealed right before you are less than 3, you get Double the Appeal Points. If its more than 3 you get 0 Appeal:
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Cross Chop If the appeal points for the Pkmn who appealed right before you are less than 3, you get Double the Appeal Points. If its more than 3 you get 0 Appeal:
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Crunch Subtracts 4 Appeal Points from the Pokémon who appealed before you Appeal:
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Crush Claw Subtracts 4 Appeal Points from the Pokémon who appealed before you Appeal:
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Curse Makes the next round the 4th round of appeals Appeal:
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Cut Cuts the appeal points of the Pkmn who appealed before you in half Appeal:
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Defense Curl Prevents you recieving Jam Points in this round Appeal:
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Destiny Bond After this appeal you cannot make any more appeals or be affected by any Jam points Appeal:

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Detect Prevents you from recieving Jam points in this round Appeal:
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Dig Prevents you from recieving Jam points in this round Appeal:
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Disable Makes the Pokémon Who Appeals After you nervous Appeal:
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Dive Prevents you from recieving Jam points in this round Appeal:
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Dizzy Punch Subtracts 4 Appeal Points from the Pokémon who appealed before you Appeal:
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Double Kick If the Pokémon who appealed before you used the same type of move, you get triple the number of appeal points Appeal:
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Double Team Prevents you from recieving Jam Points this round Appeal:
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Double-Edge If you recieve any Jam Points this round after your appeal, the loss is doubled Appeal:

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Doubleslap Subtracts 5 Appeal Points from any Pokémon in a Combo Stand-by. Subtracts 1 if they arent Appeal:
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Dragon Claw Subtracts 4 Appeal Points from any Pkmn who appealed before you who used the same type of move. Subtracts 1 if they didn't Appeal:
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Dragon Dance If your condition is good, you get a star Appeal:
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Dragonbreath Subtracts 3 Appeal Points from the Pokémon who appealed before you Appeal:
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Dragon Rage This turn you exchange the Appeal Points for the amount of times you have appealed i.e. 1=1, 2=2, 3=4, 4=8 Appeal:
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Dream Eater Subtracts 2 Appeal Points from all Pokémon who appealed before you Appeal:
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Dynamicpunch Subtracts 5 Appeal Points from any Pokémon in Combo Standby and 1 for the Pkmn who arent Appeal:
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Earthquake Subtracts 3 Appeal Points from the Pokémon who appealed before you Appeal:
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Ember None Appeal:
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Encore Makes the Pokémon Who Appeal after your turn nervous Appeal:
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Endeavour Get Triple the Appeal Points if this is used as your 4th Appeal Appeal:
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Endure Prevents you getting Jam Points in this round Appeal:
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Eruption On this turn the appeal points will be exchanged due to turn number. i.e. 1=1, 2=2, 3=4, 4=8 Appeal:
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Explosion After this appeal you can appeal no longer and you will recieve no Jam Points Appeal:

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Extrasensory Subtracts 4 Appeal Points from the Pokémon who appealed before you Appeal:
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Extremespeed Makes you be first in the next round Appeal:
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Facade Get Triple the Appeal points if used in the fourth round Appeal:
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Faint Attack Get Triple the Appeal points if used in the fourth round Appeal:
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Fake Out Subtracts 4 appeal points from any pkmn who appealed before you using the same type of move. Does 1 if they didn't Appeal:
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Fake Tears Gets Triple the Appeal points if used in fourth round Appeal:
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False Swipe Subtracts 3 Appeal Points from the Pokémon who appealed before you Appeal:
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Featherdance Gives Triple Appeal Points if used as your 4th Appeal Appeal:
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Fire Blast None Appeal:
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Fire Punch None Appeal:
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Fire Spin When you make your appeal, the crowd's excitement continues to the end of the round Appeal:
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Fissure Cuts in half the number of Appeal Points that the Pokémon Before you has used Appeal:
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Flail On this turn you exchange the number of times you appealed for your appeal points i.e. 1=1, 2=2, 3=4, 4=8 Appeal:
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Flamethrower None Appeal:
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Flash Cancels Combo Standby for any Pokémon who has appealed before you Appeal:
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Flatter Makes the Poémon who appeal after your turn nervous Appeal:
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Fly Prevents you from recieving any Jam Points during the current round Appeal:
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Focus Energy Subtracts 3 Appeal Points from the Pokémon who appealed before you Appeal:
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Focus Punch Makes the next round the 4th round Appeal:
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Follow Me When you make this appeal, the crowds excitement continues over to the end of the round Appeal:
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Foresight Makes the Pokémon who appeal after you nervous Appeal:
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Frustration When this type of move is not the same as the contest type. It adds one to the Crowd Excitement Figure Appeal:
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Fury Attack Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 if they arent in Combo Standby Appeal:
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Fury Cutter Prevents you from recieving Penalties for two consecutive rounds Appeal:
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Fury Swipes Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 if they arent in Combo Standby Appeal:
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Future Sight When you make your appeal, the crowd's excitement continues to the end of the round Appeal:
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Giga Drain Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 if they arent in Combo Standby Appeal:
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Glare Subtracts 3 Appeal Points from the Pokémon who appealed before you Appeal:
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Grasswhistle Subtracts 3 Appeal Points from the Pokémon who appealed before you Appeal:
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Growl Gets Triple the Appeal points only when used as your fourth appeal Appeal:
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Growth If your condition is good, you earn a Star Appeal:
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Grudge On this turn you exchange the number of times you appealed for your appeal points i.e. 1=1, 2=2, 3=4, 4=8 Appeal:
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Guillotine Cuts in half the number of Appeal Points that the Pokémon Before you has used Appeal:
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Gust Appeals happen in Random Order next turn Appeal:
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