In The Contests, the attacks do many different things that they do not do in battle. Here, There are descriptions of what they do, their type and their Appeal, however these are only attacks obtainable in Ruby/Sapphire so far:
Attack Name
|
Type
|
Description
|
Appeal
|
Absorb
|
|
Subtracts 3 Appeal Points from the Pkmn that appealed right before you
|
Appeal:
Jam:
|
|
Acid
|
|
Subtracts 4 Appeal Points from the Pkmn that appealed right before you
|
Appeal:
Jam:
|
|
Acid Armor
|
|
If your condition is good, you gain a Star
|
Appeal:
Jam:
|
|
Aerial Ace
|
|
Gets Triple The Appeal Points if used as the first appeal
|
Appeal:
Jam:
|
|
Agility
|
|
Makes you the first to Appeal in the Next Round
|
Appeal:
Jam:
|
|
Air Cutter
|
|
Subtracts 4 Appeal Points any that appealed right before you that used the same type of move as this. Subtracts 1 If Not
|
Appeal:
Jam:
|
|
Amnesia
|
|
If your condition is good you gain a star
|
Appeal:
Jam:
|
|
Ancientpower
|
|
If your condition is good you gain a star
|
Appeal:
Jam:
|
|
Arm Thrust
|
|
If any Pkmn that appealed before you are in Combo Standby, it subtracts 5 appeal points. Subtracts 1 point from those who arent in stand-by
|
Appeal:
Jam:
|
|
Aromatherapy
|
|
Get Triple the Appeal Points if used as your fourth Appeal
|
Appeal:
Jam:
|
|
Assist
|
|
Changes the Appeal Points to 1, 2, 4, 6 or 8
|
Appeal:
Jam:
|
|
Astonish
|
|
Subtracts 3 Points from the Pkmn Who Appealed right before you
|
Appeal:
Jam:
|
|
Attract
|
|
Makes the Pokémon that appeal after you nervous
|
Appeal:
Jam:
|
|
Aurora Beam
|
|
Subtracts 4 appeal points from any pkmn who appealed before you who used the same move type. Subtracts 1 point for those who didn't use one of the same type
|
Appeal:
Jam:
|
|
Barrier
|
|
Prevents you recieving any Jam Points this round
|
Appeal:
Jam:
|
|
Baton Pass
|
|
Makes the Pokémon who appeal after you nervous
|
Appeal:
Jam:
|
|
Belly Drum
|
|
If your condition is good you gain a star
|
Appeal:
Jam:
|
|
Bide
|
|
Prevents you from recieving any Jam Points this Round
|
Appeal:
Jam:
|
|
Bind
|
|
When you make your appeal, the crowd's excitement continues to the end of the round
|
Appeal:
Jam:
|
|
Bite
|
|
Subtracts 3 Appeal Points from all Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Blaze Kick
|
|
N/A
|
Appeal:
Jam:
|
|
Blizzard
|
|
N/A
|
Appeal:
Jam:
|
|
Block
|
|
Makes the Pokémon Who Appeal After you nervous
|
Appeal:
Jam:
|
|
Body Slam
|
|
Subtracts 4 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Bounce
|
|
Prevents you recieving any Jam Points this round
|
Appeal:
Jam:
|
|
Brick Break
|
|
Subtracts 4 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Bubble
|
|
Subtracts 2 Appeal Points from all Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Bubblebeam
|
|
Subtracts 3 Appeal Points from all Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Bulk Up
|
|
If your condition is good, you get a Star
|
Appeal:
Jam:
|
|
Bullet Seed
|
|
Cuts the Appeal Points from Pkmn who appealed before you in half
|
Appeal:
Jam:
|
|
Calm Mind
|
|
Prevents you from recieving Jam points this turn
|
Appeal:
Jam:
|
|
Camouflage
|
|
If the appeal points for the Pkmn who appealed right before you are less than 3, you get Double the Appeal Points. If its more than 3 you get 0
|
Appeal:
Jam:
|
|
Charm
|
|
Subtracts 4 appeal points from any pkmn who appealed before you using the same type of move. Subtracts 1 if they didnt
|
Appeal:
Jam:
|
|
Clamp
|
|
When this appeal is made, the crowd's excitement goes on through the rest of the round
|
Appeal:
Jam:
|
|
Confuse Ray
|
|
Appeals happen in a Random Order in the Next Round
|
Appeal:
Jam:
|
|
Confusion
|
|
Subtracts 3 Appeal Points from all Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Constrict
|
|
Subtracts 3 Appeal Points from all Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Cosmic Power
|
|
If your condition is good, you gain a star
|
Appeal:
Jam:
|
|
Cotton Spore
|
|
Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 Point from any who isnt
|
Appeal:
Jam:
|
|
Counter
|
|
Prevents you from getting any Jam points this turn
|
Appeal:
Jam:
|
|
Covet
|
|
Half the number of appeal points who appealed before you and those points get added to your score
|
Appeal:
Jam:
|
|
Crabhammer
|
|
If the appeal points for the Pkmn who appealed right before you are less than 3, you get Double the Appeal Points. If its more than 3 you get 0
|
Appeal:
Jam:
|
|
Cross Chop
|
|
If the appeal points for the Pkmn who appealed right before you are less than 3, you get Double the Appeal Points. If its more than 3 you get 0 |
Appeal:
Jam:
|
|
Crunch
|
|
Subtracts 4 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Crush Claw
|
|
Subtracts 4 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Curse
|
|
Makes the next round the 4th round of appeals
|
Appeal:
Jam:
|
|
Cut
|
|
Cuts the appeal points of the Pkmn who appealed before you in half
|
Appeal:
Jam:
|
|
Defense Curl
|
|
Prevents you recieving Jam Points in this round
|
Appeal:
Jam:
|
|
Destiny Bond
|
|
After this appeal you cannot make any more appeals or be affected by any Jam points
|
Appeal:
Jam:
|
|
Detect
|
|
Prevents you from recieving Jam points in this round
|
Appeal:
Jam:
|
|
Dig
|
|
Prevents you from recieving Jam points in this round
|
Appeal:
Jam:
|
|
Disable
|
|
Makes the Pokémon Who Appeals After you nervous
|
Appeal:
Jam:
|
|
Dive
|
|
Prevents you from recieving Jam points in this round
|
Appeal:
Jam:
|
|
Dizzy Punch
|
|
Subtracts 4 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Double Kick
|
|
If the Pokémon who appealed before you used the same type of move, you get triple the number of appeal points
|
Appeal:
Jam:
|
|
Double Team
|
|
Prevents you from recieving Jam Points this round
|
Appeal:
Jam:
|
|
Double-Edge
|
|
If you recieve any Jam Points this round after your appeal, the loss is doubled
|
Appeal:
Jam:
|
|
Doubleslap
|
|
Subtracts 5 Appeal Points from any Pokémon in a Combo Stand-by. Subtracts 1 if they arent
|
Appeal:
Jam:
|
|
Dragon Claw
|
|
Subtracts 4 Appeal Points from any Pkmn who appealed before you who used the same type of move. Subtracts 1 if they didn't
|
Appeal:
Jam:
|
|
Dragon Dance
|
|
If your condition is good, you get a star
|
Appeal:
Jam:
|
|
Dragonbreath
|
|
Subtracts 3 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Dragon Rage
|
|
This turn you exchange the Appeal Points for the amount of times you have appealed i.e. 1=1, 2=2, 3=4, 4=8
|
Appeal:
Jam:
|
|
Dream Eater
|
|
Subtracts 2 Appeal Points from all Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Dynamicpunch
|
|
Subtracts 5 Appeal Points from any Pokémon in Combo Standby and 1 for the Pkmn who arent
|
Appeal:
Jam:
|
|
Earthquake
|
|
Subtracts 3 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Ember
|
|
None
|
Appeal:
Jam:
|
|
Encore
|
|
Makes the Pokémon Who Appeal after your turn nervous
|
Appeal:
Jam:
|
|
Endeavour
|
|
Get Triple the Appeal Points if this is used as your 4th Appeal
|
Appeal:
Jam:
|
|
Endure
|
|
Prevents you getting Jam Points in this round
|
Appeal:
Jam:
|
|
Eruption
|
|
On this turn the appeal points will be exchanged due to turn number. i.e. 1=1, 2=2, 3=4, 4=8
|
Appeal:
Jam:
|
|
Explosion
|
|
After this appeal you can appeal no longer and you will recieve no Jam Points
|
Appeal:
Jam:
|
|
Extrasensory
|
|
Subtracts 4 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Extremespeed
|
|
Makes you be first in the next round
|
Appeal:
Jam:
|
|
Facade
|
|
Get Triple the Appeal points if used in the fourth round
|
Appeal:
Jam:
|
|
Faint Attack
|
|
Get Triple the Appeal points if used in the fourth round
|
Appeal:
Jam:
|
|
Fake Out
|
|
Subtracts 4 appeal points from any pkmn who appealed before you using the same type of move. Does 1 if they didn't
|
Appeal:
Jam:
|
|
Fake Tears
|
|
Gets Triple the Appeal points if used in fourth round
|
Appeal:
Jam:
|
|
False Swipe
|
|
Subtracts 3 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Featherdance
|
|
Gives Triple Appeal Points if used as your 4th Appeal
|
Appeal:
Jam:
|
|
Fire Blast
|
|
None
|
Appeal:
Jam:
|
|
Fire Punch
|
|
None
|
Appeal:
Jam:
|
|
Fire Spin
|
|
When you make your appeal, the crowd's excitement continues to the end of the round
|
Appeal:
Jam:
|
|
Fissure
|
|
Cuts in half the number of Appeal Points that the Pokémon Before you has used
|
Appeal:
Jam:
|
|
Flail
|
|
On this turn you exchange the number of times you appealed for your appeal points i.e. 1=1, 2=2, 3=4, 4=8
|
Appeal:
Jam:
|
|
Flamethrower
|
|
None
|
Appeal:
Jam:
|
|
Flash
|
|
Cancels Combo Standby for any Pokémon who has appealed before you
|
Appeal:
Jam:
|
|
Flatter
|
|
Makes the Poémon who appeal after your turn nervous
|
Appeal:
Jam:
|
|
Fly
|
|
Prevents you from recieving any Jam Points during the current round
|
Appeal:
Jam:
|
|
Focus Energy
|
|
Subtracts 3 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Focus Punch
|
|
Makes the next round the 4th round
|
Appeal:
Jam:
|
|
Follow Me
|
|
When you make this appeal, the crowds excitement continues over to the end of the round
|
Appeal:
Jam:
|
|
Foresight
|
|
Makes the Pokémon who appeal after you nervous
|
Appeal:
Jam:
|
|
Frustration
|
|
When this type of move is not the same as the contest type. It adds one to the Crowd Excitement Figure
|
Appeal:
Jam:
|
|
Fury Attack
|
|
Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 if they arent in Combo Standby
|
Appeal:
Jam:
|
|
Fury Cutter
|
|
Prevents you from recieving Penalties for two consecutive rounds
|
Appeal:
Jam:
|
|
Fury Swipes
|
|
Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 if they arent in Combo Standby
|
Appeal:
Jam:
|
|
Future Sight
|
|
When you make your appeal, the crowd's excitement continues to the end of the round
|
Appeal:
Jam:
|
|
Giga Drain
|
|
Subtracts 5 points from any Pkmn in Combo Standby who appealed before you. Subtracts 1 if they arent in Combo Standby |
Appeal:
Jam:
|
|
Glare
|
|
Subtracts 3 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Grasswhistle
|
|
Subtracts 3 Appeal Points from the Pokémon who appealed before you
|
Appeal:
Jam:
|
|
Growl
|
|
Gets Triple the Appeal points only when used as your fourth appeal
|
Appeal:
Jam:
|
|
Growth
|
|
If your condition is good, you earn a Star
|
Appeal:
Jam:
|
|
Grudge
|
|
On this turn you exchange the number of times you appealed for your appeal points i.e. 1=1, 2=2, 3=4, 4=8 |
Appeal:
Jam:
|
|
Guillotine
|
|
Cuts in half the number of Appeal Points that the Pokémon Before you has used
|
Appeal:
Jam:
|
|
Gust
|
|
Appeals happen in Random Order next turn
|
Appeal:
Jam:
|
|