#624 Pawniard
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Pawniard
Japan: Komatana
コマタナ
French: Scalpion
German: Gladiantri
Korean: 자망칼
National: #624
BW Unova: #130
B2W2 Unova: #223
Male :50%
Female :50%
Abilities: Defiant - Inner Focus - Pressure (Hidden Ability)
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Classification Height Weight Capture Rate Base Egg Steps
Sharp Blade Pokémon 1’08”
0.5m
22.5lbs
10.2kg
120 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
35 1 Attack Point(s)
46
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *4 *0 *2 *0.5 *0 *1 *0.5 *0.25 *0.5 *0.25 *0.5
Wild Hold Item Egg Groups
Human-like
Evolutionary Chain
Locations - In-Depth Details
Black Route 9, 11Details
White Route 9, 11Details
Black 2 Route 9Details
White 2 Route 9Details
Dream World Spooky Manor - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black Blades comprise this Pokémon's entire body. If battling dulls the blades, it sharpens them on stones by the river.
White They fight at Bisharp's command. They cling to their prey and inflict damage by sinking their blades into it.
Black 2 Ignoring their injuries, groups attack by sinking the blades that cover their bodies into their prey.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
6 Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
9 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
14 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
17 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
25 Metal Claw 50 95 35 --
The target is raked with steel claws. It may also raise the user's Attack stat.
30 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
38 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
41 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
46 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
49 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
54 Iron Head 80 100 15 --
The user slams the target with its steel-hard head. It may also make the target flinch.
57 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
62 Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 --
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Revenge 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Headbutt 70 100 15 -- Details
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Psycho Cut 70 100 20 -- Details
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 85 70 40 40 60
Max Stats
Hindering Nature
Lv. 50 105 - 152 81 - 123 67 - 109 40 - 82 40 - 82 58 - 100
Lv. 100 200 - 294 157 - 242 130 - 215 76 - 161 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. 50 105 - 152 90 - 137 75 - 122 45 - 92 45 - 92 65 - 112
Lv. 100 200 - 294 175 - 269 145 - 239 85 - 179 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. 50 105 - 152 99 - 150 82 - 134 49 - 101 49 - 101 71 - 123
Lv. 100 200 - 294 192 - 295 159 - 262 93 - 196 93 - 196 137 - 240

<--- #623
Golurk
#625
Bisharp
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