#605 Elgyem
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Elgyem
Japan: Riguree
リグレー
French: Lewsor
German: Pygraulon
Korean: 리그레
National: #605
BW Unova: #111
B2W2 Unova: #188
Male :50%
Female :50%
Abilities: Telepathy - Synchronize - Analytic (Hidden Ability)
Telepathy: Prevents damage from team-mates during Double and Triple battles
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Classification Height Weight Capture Rate Base Egg Steps
Cerebral Pokémon 1’08”
0.5m
19.8lbs
9kg
255 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
148
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Human-like
Evolutionary Chain
Locations - In-Depth Details
Black Celestial TowerDetails
White Celestial TowerDetails
Black 2 Celestial TowerDetails
White 2 Celestial TowerDetails
Dream World Spooky Manor - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black It uses its strong psychic power to squeeze its opponent's brain, causing unendurable headaches.
White This Pokémon had never been seen until it appeared from far in the desert 50 years ago.
Black 2 Rumors of its origin are linked to a UFO crash site in the desert 50 years ago.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
8 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
11 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
15 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
18 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
22 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
25 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
29 Simple Beam -- 100 15 --
The user's mysterious psychic wave changes the target's Ability to Simple.
32 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
36 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
39 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
46 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
50 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
50 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
53 Synchronoise 70 100 15 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
56 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM51 Ally Switch -- -- 15 --
The user teleports using a strange power and switches its place with one of its allies.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Teleport -- -- 20 -- Details
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Power Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Barrier -- -- 30 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 55 55 85 55 30
Max Stats
Hindering Nature
Lv. 50 115 - 162 54 - 96 54 - 96 81 - 123 54 - 96 31 - 73
Lv. 100 220 - 314 103 - 188 103 - 188 157 - 242 103 - 188 58 - 143
Max Stats
Neutral Nature
Lv. 50 115 - 162 60 - 107 60 - 107 90 - 137 60 - 107 35 - 82
Lv. 100 220 - 314 115 - 209 115 - 209 175 - 269 115 - 209 65 - 159
Max Stats
Beneficial Nature
Lv. 50 115 - 162 66 - 117 66 - 117 99 - 150 66 - 117 38 - 90
Lv. 100 220 - 314 126 - 229 126 - 229 192 - 295 126 - 229 71 - 174

<--- #604
Eelektross
#606
Beheeyem
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