#556 Maractus
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Maractus
Japan: Marakacchi
マラカッチ
French: Maracachi
German: Maracamba
Korean: 마라카치
National: #556
BW Unova: #62
B2W2 Unova: #119
Male :50%
Female :50%
Abilities: Water Absorb - Chlorophyll - Storm Drain (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Hidden Ability (Available):
Storm Drain: Water-type moves are drawn to this Pokémon. The Pokémon's SP ATK is raised one stage
Classification Height Weight Capture Rate Base Egg Steps
Cactus Pokémon 3’03”
1m
61.7lbs
28kg
255 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
114
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups

Miracle Seed
- 5%
Grass
Evolutionary Chain
Locations - In-Depth Details
Black Desert ResortDetails
White Desert ResortDetails
Black 2 Desert ResortDetails
White 2 Desert ResortDetails
Dream World Rugged Mountain - Over 5,000 Dream Points (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.
White Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.
Black 2 When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
3 Sweet Scent -- 100 20 --
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
6 Growth -- -- 40 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
10 Pin Missile 14 85 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
13 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
15 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
18 Cotton Spore -- 100 40 --
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
22 Needle Arm 60 100 15 --
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
26 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
29 Acupressure -- -- 30 --
The user applies pressure to stress points, sharply boosting one of its stats.
33 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
38 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
42 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
45 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
50 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
55 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
57 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Bounce 85 85 5 30 Details
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Leech Seed -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Wood Hammer 120 100 15 -- Details
The user slams its rugged body into the target to attack. The user also sustains serious damage.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 75 86 67 106 67 60
Max Stats
Hindering Nature
Lv. 50 135 - 182 81 - 124 64 - 107 99 - 142 64 - 107 58 - 100
Lv. 100 260 - 354 159 - 243 125 - 209 195 - 279 125 - 209 112 - 197
Max Stats
Neutral Nature
Lv. 50 135 - 182 91 - 138 72 - 119 111 - 158 72 - 119 65 - 112
Lv. 100 260 - 354 177 - 271 139 - 233 217 - 311 139 - 233 125 - 219
Max Stats
Beneficial Nature
Lv. 50 135 - 182 100 - 151 79 - 130 122 - 173 79 - 130 71 - 123
Lv. 100 260 - 354 194 - 298 152 - 256 238 - 342 152 - 256 137 - 240

<--- #555
Darmanitan
#557
Dwebble
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