#552 Krokorok
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Krokorok
Japan: Waruvile
ワルビル
French: Escroco
German: Rokkaiman
Korean: 악비르
National: #552
BW Unova: #58
B2W2 Unova: #100
Male :50%
Female :50%
Abilities: Intimidate - Moxie - Anger Point (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Hidden Ability (Available):
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Classification Height Weight Capture Rate Base Egg Steps
Desert Croc Pokémon 3’03”
1m
73.6lbs
33.4kg
90 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
83
Damage Taken
*1 *1 *2 *0 *2 *2 *2 *0.5 *1 *1 *0 *2 *0.5 *0.5 *1 *0.5 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations - In-Depth Details
Black Relic CastleDetails
White Relic CastleDetails
Black 2 Relic CastleDetails
White 2 Relic CastleDetails
Trainer Locations  Details

Flavor Text
Black They live in groups of a few individuals. Protective membranes shield their eyes from sandstorms.
White The special membrane covering its eyes can sense the heat of objects, so it can see its surroundings even in darkness.
Black 2 Protected by thin membranes, their eyes can see even in the dead of night. They live in groups of a few individuals.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
4 Bite 60 100 25 --
The target is bitten with viciously sharp fangs. It may make the target flinch.
7 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
10 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
13 Sand Tomb 35 85 15 100
The user traps the target inside a harshly raging sandstorm for four to five turns.
16 Assurance 50 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
19 Mud-slap 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
22 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
25 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
28 Crunch 80 100 15 --
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
32 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
36 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
40 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
44 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
48 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
52 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 --
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Double-edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Rock Climb 90 85 20 20 Details
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Uproar 90 100 10 -- Details
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Fire Fang 65 95 15 10 Details
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Thunder Fang 65 95 15 10 Details
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Beat Up ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Focus Energy -- -- 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Dark Pulse8010015--
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 82 45 45 45 74
Max Stats
Hindering Nature
Lv. 50 120 - 167 78 - 120 45 - 87 45 - 87 45 - 87 71 - 113
Lv. 100 230 - 324 152 - 236 85 - 170 85 - 170 85 - 170 137 - 222
Max Stats
Neutral Nature
Lv. 50 120 - 167 87 - 134 50 - 97 50 - 97 50 - 97 79 - 126
Lv. 100 230 - 324 169 - 263 95 - 189 95 - 189 95 - 189 153 - 247
Max Stats
Beneficial Nature
Lv. 50 120 - 167 95 - 147 55 - 106 55 - 106 55 - 106 86 - 138
Lv. 100 230 - 324 185 - 289 104 - 207 104 - 207 104 - 207 168 - 271

<--- #551
Sandile
#553
Krookodile
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