#517 Munna
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Munna
Japan: Munna
ムンナ
French: Munna
German: Somniam
Korean: 몽나
National: #517
BW Unova: #23
B2W2 Unova: #086
Male :50%
Female :50%
Abilities: Forewarn - Synchronize - Telepathy (Hidden Ability)
Forewarn: Reveals the foe’s strongest move.
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Hidden Ability (Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Classification Height Weight Capture Rate Base Egg Steps
Dream Eater Pokémon 2’00”
0.6m
51.4lbs
23.3kg
190 2,560
Experience Growth Base Happiness Effort Values Earned Flee Flag
800,000 Points
Fast
70 1 HP Point(s)
140
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations - In-Depth Details
Black DreamyardDetails
White DreamyardDetails
Black 2 DreamyardDetails
White 2 DreamyardDetails
Dream Radar From Beginning Details
Trainer Locations  Details

Flavor Text
Black Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
White It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Black 2 This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psywave ?? 80 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
5 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
7 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
11 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
13 Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
17 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
19 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
23 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
25 Synchronoise 70 100 15 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
29 Nightmare -- 100 15 --
A sleeping target sees a nightmare that inflicts some damage every turn.
31 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
35 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
37 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
41 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
43 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
47 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Barrier -- -- 30 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Magic Coat -- -- 15 -- Details
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Swift 60 -- 20 -- Details
Star-shaped rays are shot at the opposing team. This attack never misses.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Sonicboom ?? 90 20 -- Details
The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 76 25 45 67 55 24
Max Stats
Hindering Nature
Lv. 50 136 - 183 27 - 69 45 - 87 64 - 107 54 - 96 26 - 68
Lv. 100 262 - 356 49 - 134 85 - 170 125 - 209 103 - 188 47 - 132
Max Stats
Neutral Nature
Lv. 50 136 - 183 30 - 77 50 - 97 72 - 119 60 - 107 29 - 76
Lv. 100 262 - 356 55 - 149 95 - 189 139 - 233 115 - 209 53 - 147
Max Stats
Beneficial Nature
Lv. 50 136 - 183 33 - 84 55 - 106 79 - 130 66 - 117 31 - 83
Lv. 100 262 - 356 60 - 163 104 - 207 152 - 256 126 - 229 58 - 161

<--- #516
Simipour
#518
Musharna
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