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Name Type PP Att. Acc. Effect Con. Type
Aerial Ace 20 60 -- An extremely speedy and unavoidable attack.
Aeroblast 5 100 95 Launches a vacuumed blast. High critical-hit ratio.
Agility 30 -- -- Relaxes the body to sharply boost SPEED.
Air Cutter 25 55 95 Hacks with razorlike wind. High critical-hit ratio.
Barrier 30 -- -- Creates a barrier that sharply raises DEFENSE.
Brick Break 15 75 100 Destroys barriers such as REFLECT and causes damage.
Bullet Seed 30 10 100 Shoots 2 to 5 seeds in a row to strike the foe.
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Cross Chop 5 100 80 A double-chopping attack. High critical-hit ratio.
Crush Claw 10 75 95 Tears at the foe with sharp claws. May lower DEFENSE.
Cut 30 50 95 Cuts the foe with sharp scythes, claws, etc.
Defense Curl 40 -- -- Curls up to conceal weak spots and raise DEFENSE.
Detect 5 -- -- Evades attack, but may fail if used in succession.
Dizzy Punch 10 70 100 A rhythmic punch that may confuse the foe.
Doom Desire 5 120 85 Summons strong sunlight to attack 2 turns later.
Double Kick 30 30 100 A double-kicking attack that strikes the foe twice.
Double Team 15 -- -- Creates illusory copies to raise evasiveness.
Dragon Claw 15 80 100 Slashes the foe with sharp claws.
Dragon Dance 20 -- -- A mystical dance that ups ATTACK and SPEED.
Dragon Rage 10 -- 100 Launches shock waves that always inflict 40 HP damage.
Dragonbreath 20 60 100 Strikes the foe with an incredible blast of breath.
Drill Peck 20 80 100 A corkscrewing attack with the beak acting as a drill.
Dynamicpunch 5 100 50 Powerful and sure to cause confusion, but inaccurate.
Extrasensory 30 80 100 Attacks with a peculiar power. May cause flinching.
Extremespeed 5 80 100 An extremely fast and powerful attack.
False Swipe 40 40 100 An attack that leaves the foe with at least 1 HP.
Focus Energy 30 -- -- Focuses power to raise the critical-hit ratio.
Frenzy Plant 5 150 90 Powerful, but leaves the user immobile the next turn.
Fury Attack 20 15 85 Jabs the foe 2 to 5 times with sharp horns, etc.
Fury Cutter 20 10 95 An attack that intensifies on each successive hit.
Guillotine 5 -- 30 A powerful pincer attack that may cause fainting.
Hi Jump Kick 20 85 90 A jumping knee kick. If it misses, the user is hurt.
Horn Attack 25 65 100 Jabs the foe with sharp horns.
Horn Drill 5 -- 30 A one-hit KO attack that uses a horn like a drill.
Howl 40 -- -- Howls to raise the spirit and boosts ATTACK.
Hyper Beam 5 150 90 Powerful, but leaves the user immobile the next turn.
Hyper Fang 15 80 90 Attacks with sharp fangs. May cause flinching.
Hyper Voice 10 90 100 A loud attack that uses sound waves to injure.
Iron Tail 15 100 75 Attacks with a rock-hard tail. May lower DEFENSE.
Jump Kick 25 70 95 A strong jumping kick. May miss and hurt the kicker.
Leaf Blade 15 70 100 Slashes with a sharp leaf. High critical-hit ratio.
Leer 30 -- 100 Frightens the foe with a leer to lower DEFENSE.
Mach Punch 30 40 100 A punch is thrown at wicked speed to strike first.
Mega Kick 5 120 75 An extremely powerful kick with intense force.
Megahorn 10 120 85 A brutal ramming attack using out-thrust horns.
Metal Claw 35 50 95 A claw attack that may raise the user's ATTACK.
Meteor Mash 10 100 85 Fires a meteor-like punch. May raise ATTACK.
Outrage 15 90 100 A rampage of 2 to 3 turns that confuses the user.
Peck 35 35 100 Attacks the foe with a jabbing beak, etc.
Pin Missile 20 14 85 Sharp pins are fired to strike 2 to 5 times.
Quick Attack 30 40 100 An extremely fast attack that always strikes first.
Rage 20 20 100 Raises the user's ATTACK every time it is hit.
Rapid Spin 40 20 100 Spins the body at high speed to strike the foe.
Razor Leaf 25 55 95 Cuts the enemy with leaves. High critical-hit ratio.
Razor Wind 10 80 100 A 2-turn move that strikes the foe on the 2nd turn.
Reversal 15 -- 100 Inflicts more damage when the user's HP is down.
Roar 20 -- 100 Makes the foe flee to end the battle.
Rolling Kick 15 60 85 A fast kick delivered from a rapid spin.
Shock Wave 20 60 -- A fast and unavoidable electric attack.
Sky Attack 5 140 90 Searches out weak spots, then strikes the next turn.
Sky Uppercut 15 85 90 An uppercut thrown as if leaping into the sky.
Slash 20 70 100 Slashes with claws, etc. Has a high critical-hit ratio.
Solarbeam 10 120 100 Absorbs light in one turn, then attacks next turn.
Sonicboom 20 -- 90 Launches shock waves that always inflict 20 HP damage.
Spark 20 65 100 An electrified tackle that may paralyze the foe.
Spike Cannon 15 20 100 Launches sharp spikes that strike 2 to 5 times.
Steel Wing 25 70 90 Strikes the foe with hard wings spread wide.
Struggle 1 50 100 Used only if all PP are gone. Also hurts the user a little.
Submission 25 80 80 A reckless body slam that also hurts the user.
Swift 20 60 -- Sprays star-shaped rays that never miss.
Teleport 20 -- -- A psychic move for fleeing from battle instantly.
Thunder 10 120 70 A lightning attack that may cause paralysis.
Thunder Wave 20 -- 100 A weak jolt of electricity that paralyzes the foe.
Thunderbolt 15 95 100 A strong electrical attack that may paralyze the foe.
Thunderpunch 15 75 100 An electrified punch that may paralyze the foe.
Thundershock 30 40 100 An electrical attack that may paralyze the foe.
Triple Kick 10 10 90 Kicks the foe 3 times in a row with rising intensity.
Twineedle 20 25 100 Stingers on the forelegs jab the foe twice.
Twister 20 40 100 Whips up a vicious twister to tear at the foe.
Vine Whip 10 35 100 Strikes the foe with slender, whiplike vines.
Vital Throw 10 70 100 Makes the user's move last, but it never misses.
Volt Tackle 15 120 100 A life-risking tackle that slightly hurts the user.
Wing Attack 35 60 100 Strikes the foe with wings spread wide.
Zap Cannon 5 100 50 Powerful and sure to cause paralysis, but inaccurate.
 
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