Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
Con. Type
|
Aerial Ace
|
|
20
|
60
|
--
|
An extremely speedy and unavoidable attack.
|
|
Aeroblast
|
|
5
|
100
|
95
|
Launches a vacuumed blast. High critical-hit ratio.
|
|
Agility
|
|
30
|
--
|
--
|
Relaxes the body to sharply boost SPEED.
|
|
Air Cutter
|
|
25
|
55
|
95
|
Hacks with razorlike wind. High critical-hit ratio.
|
|
Barrier
|
|
30
|
--
|
--
|
Creates a barrier that sharply raises DEFENSE.
|
|
Brick Break
|
|
15
|
75
|
100
|
Destroys barriers such as REFLECT and causes damage.
|
|
Bullet Seed
|
|
30
|
10
|
100
|
Shoots 2 to 5 seeds in a row to strike the foe.
|
|
Cosmic Power
|
|
20
|
--
|
--
|
Raises DEFENSE and SP. DEF with a mystic power.
|
|
Cross Chop
|
|
5
|
100
|
80
|
A double-chopping attack. High critical-hit ratio.
|
|
Crush Claw
|
|
10
|
75
|
95
|
Tears at the foe with sharp claws. May lower DEFENSE.
|
|
Cut
|
|
30
|
50
|
95
|
Cuts the foe with sharp scythes, claws, etc.
|
|
Defense Curl
|
|
40
|
--
|
--
|
Curls up to conceal weak spots and raise DEFENSE.
|
|
Detect
|
|
5
|
--
|
--
|
Evades attack, but may fail if used in succession.
|
|
Dizzy Punch
|
|
10
|
70
|
100
|
A rhythmic punch that may confuse the foe.
|
|
Doom Desire
|
|
5
|
120
|
85
|
Summons strong sunlight to attack 2 turns later.
|
|
Double Kick
|
|
30
|
30
|
100
|
A double-kicking attack that strikes the foe twice.
|
|
Double Team
|
|
15
|
--
|
--
|
Creates illusory copies to raise evasiveness.
|
|
Dragon Claw
|
|
15
|
80
|
100
|
Slashes the foe with sharp claws.
|
|
Dragon Dance
|
|
20
|
--
|
--
|
A mystical dance that ups ATTACK and SPEED.
|
|
Dragon Rage
|
|
10
|
--
|
100
|
Launches shock waves that always inflict 40 HP damage.
|
|
Dragonbreath
|
|
20
|
60
|
100
|
Strikes the foe with an incredible blast of breath.
|
|
Drill Peck
|
|
20
|
80
|
100
|
A corkscrewing attack with the beak acting as a drill.
|
|
Dynamicpunch
|
|
5
|
100
|
50
|
Powerful and sure to cause confusion, but inaccurate.
|
|
Extrasensory
|
|
30
|
80
|
100
|
Attacks with a peculiar power. May cause flinching.
|
|
Extremespeed
|
|
5
|
80
|
100
|
An extremely fast and powerful attack.
|
|
False Swipe
|
|
40
|
40
|
100
|
An attack that leaves the foe with at least 1 HP.
|
|
Focus Energy
|
|
30
|
--
|
--
|
Focuses power to raise the critical-hit ratio.
|
|
Frenzy Plant
|
|
5
|
150
|
90
|
Powerful, but leaves the user immobile the next turn.
|
|
Fury Attack
|
|
20
|
15
|
85
|
Jabs the foe 2 to 5 times with sharp horns, etc.
|
|
Fury Cutter
|
|
20
|
10
|
95
|
An attack that intensifies on each successive hit.
|
|
Guillotine
|
|
5
|
--
|
30
|
A powerful pincer attack that may cause fainting.
|
|
Hi Jump Kick
|
|
20
|
85
|
90
|
A jumping knee kick. If it misses, the user is hurt.
|
|
Horn Attack
|
|
25
|
65
|
100
|
Jabs the foe with sharp horns.
|
|
Horn Drill
|
|
5
|
--
|
30
|
A one-hit KO attack that uses a horn like a drill.
|
|
Howl
|
|
40
|
--
|
--
|
Howls to raise the spirit and boosts ATTACK.
|
|
Hyper Beam
|
|
5
|
150
|
90
|
Powerful, but leaves the user immobile the next turn.
|
|
Hyper Fang
|
|
15
|
80
|
90
|
Attacks with sharp fangs. May cause flinching.
|
|
Hyper Voice
|
|
10
|
90
|
100
|
A loud attack that uses sound waves to injure.
|
|
Iron Tail
|
|
15
|
100
|
75
|
Attacks with a rock-hard tail. May lower DEFENSE.
|
|
Jump Kick
|
|
25
|
70
|
95
|
A strong jumping kick. May miss and hurt the kicker.
|
|
Leaf Blade
|
|
15
|
70
|
100
|
Slashes with a sharp leaf. High critical-hit ratio.
|
|
Leer
|
|
30
|
--
|
100
|
Frightens the foe with a leer to lower DEFENSE.
|
|
Mach Punch
|
|
30
|
40
|
100
|
A punch is thrown at wicked speed to strike first.
|
|
Mega Kick
|
|
5
|
120
|
75
|
An extremely powerful kick with intense force.
|
|
Megahorn
|
|
10
|
120
|
85
|
A brutal ramming attack using out-thrust horns.
|
|
Metal Claw
|
|
35
|
50
|
95
|
A claw attack that may raise the user's ATTACK.
|
|
Meteor Mash
|
|
10
|
100
|
85
|
Fires a meteor-like punch. May raise ATTACK.
|
|
Outrage
|
|
15
|
90
|
100
|
A rampage of 2 to 3 turns that confuses the user.
|
|
Peck
|
|
35
|
35
|
100
|
Attacks the foe with a jabbing beak, etc.
|
|
Pin Missile
|
|
20
|
14
|
85
|
Sharp pins are fired to strike 2 to 5 times.
|
|
Quick Attack
|
|
30
|
40
|
100
|
An extremely fast attack that always strikes first.
|
|
Rage
|
|
20
|
20
|
100
|
Raises the user's ATTACK every time it is hit.
|
|
Rapid Spin
|
|
40
|
20
|
100
|
Spins the body at high speed to strike the foe.
|
|
Razor Leaf
|
|
25
|
55
|
95
|
Cuts the enemy with leaves. High critical-hit ratio.
|
|
Razor Wind
|
|
10
|
80
|
100
|
A 2-turn move that strikes the foe on the 2nd turn.
|
|
Reversal
|
|
15
|
--
|
100
|
Inflicts more damage when the user's HP is down.
|
|
Roar
|
|
20
|
--
|
100
|
Makes the foe flee to end the battle.
|
|
Rolling Kick
|
|
15
|
60
|
85
|
A fast kick delivered from a rapid spin.
|
|
Shock Wave
|
|
20
|
60
|
--
|
A fast and unavoidable electric attack.
|
|
Sky Attack
|
|
5
|
140
|
90
|
Searches out weak spots, then strikes the next turn.
|
|
Sky Uppercut
|
|
15
|
85
|
90
|
An uppercut thrown as if leaping into the sky.
|
|
Slash
|
|
20
|
70
|
100
|
Slashes with claws, etc. Has a high critical-hit ratio.
|
|
Solarbeam
|
|
10
|
120
|
100
|
Absorbs light in one turn, then attacks next turn.
|
|
Sonicboom
|
|
20
|
--
|
90
|
Launches shock waves that always inflict 20 HP damage.
|
|
Spark
|
|
20
|
65
|
100
|
An electrified tackle that may paralyze the foe.
|
|
Spike Cannon
|
|
15
|
20
|
100
|
Launches sharp spikes that strike 2 to 5 times.
|
|
Steel Wing
|
|
25
|
70
|
90
|
Strikes the foe with hard wings spread wide.
|
|
Struggle
|
|
1
|
50
|
100
|
Used only if all PP are gone. Also hurts the user a little.
|
|
Submission
|
|
25
|
80
|
80
|
A reckless body slam that also hurts the user.
|
|
Swift
|
|
20
|
60
|
--
|
Sprays star-shaped rays that never miss.
|
|
Teleport
|
|
20
|
--
|
--
|
A psychic move for fleeing from battle instantly.
|
|
Thunder
|
|
10
|
120
|
70
|
A lightning attack that may cause paralysis.
|
|
Thunder Wave
|
|
20
|
--
|
100
|
A weak jolt of electricity that paralyzes the foe.
|
|
Thunderbolt
|
|
15
|
95
|
100
|
A strong electrical attack that may paralyze the foe.
|
|
Thunderpunch
|
|
15
|
75
|
100
|
An electrified punch that may paralyze the foe.
|
|
Thundershock
|
|
30
|
40
|
100
|
An electrical attack that may paralyze the foe.
|
|
Triple Kick
|
|
10
|
10
|
90
|
Kicks the foe 3 times in a row with rising intensity.
|
|
Twineedle
|
|
20
|
25
|
100
|
Stingers on the forelegs jab the foe twice.
|
|
Twister
|
|
20
|
40
|
100
|
Whips up a vicious twister to tear at the foe.
|
|
Vine Whip
|
|
10
|
35
|
100
|
Strikes the foe with slender, whiplike vines.
|
|
Vital Throw
|
|
10
|
70
|
100
|
Makes the user's move last, but it never misses.
|
|
Volt Tackle
|
|
15
|
120
|
100
|
A life-risking tackle that slightly hurts the user.
|
|
Wing Attack
|
|
35
|
60
|
100
|
Strikes the foe with wings spread wide.
|
|
Zap Cannon
|
|
5
|
100
|
50
|
Powerful and sure to cause paralysis, but inaccurate.
|
|