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 #151 Mew
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#151 R-213 Mew ミュウ
Myuu
Ability: Synchronize
When Mew is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition
Classification Type 1 Type 2 Height Weight
New Specie Pokémon
1'04" 8.8 lbs
Evolution Chain

Mystery Dungeon 1 Info
Body Size Friend Area
Final Island

Ranger Info
Type Group Field Ability Pkmn Assist
Psychic None None

Location
Game Get Rate Obtainable Location
Trozei Rare Unknown
Mr. Who's Den
Dungeon 0.9 % Buried Relic 36F-99F
Ranger - Lila Forest (Event Mission Only)

Dungeon Level Up
LevelAttack NameTypeDescription
Pound
Pounds the foe with forelegs or tail.
10Transform
Alters the user's cells to become a copy of the foe.
20Mega Punch
A strong punch thrown with incredible power.
30Metronome
Waggles a finger to use any POKéMON move at random.
40Psychic
A powerful psychic attack that may lower SP. DEF.
50Ancientpower
An attack that may raise all stats.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM01Focus Punch
A powerful loyalty attack. The user flinches if hit.
TM02Dragon Claw
Slashes the foe with sharp claws.
TM03Water Pulse
Attacks with ultrasonic waves. May confuse the foe
TM04Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
TM05Roar
Makes the foe flee to end the battle.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM07Hail
Summons a hailstorm that strikes every turn.
TM08Bulk Up
Bulks up the body to boost both ATTACK and DEFENSE.
TM09Bullet Seed
Shoots 2 to 5 seeds in a row to strike the foe.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
Taunts the foe into only using attack moves.
TM13Ice Beam
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
Hits the foe with an icy storm that may freeze it.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM19Giga Drain
An attack that steals half the damage inflicted.
TM20Safeguard
A mystical force prevents all status problems.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
Absorbs light in one turn, then attacks next turn.
TM23Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM26Earthquake
A powerful quake, but has no effect on flying foes.
TM27Return
An attack that increases in power with friendship.
TM28Dig
Digs underground the first turn and strikes next turn.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
A fast and unavoidable electric attack.
TM35Flamethrower
A powerful fire attack that may inflict a burn.
TM36Sludge Bomb
Sludge is hurled to inflict damage. May also poison.
TM37Sandstorm
Causes a sandstorm that rages for several turns.
TM38Fire Blast
A fiery blast that scorches all. May cause a burn.
TM39Rock Tomb
Stops the foe from moving with rocks and cuts SPEED.
TM40Aerial Ace
An extremely speedy and unavoidable attack.
TM41Torment
Torments the foe and stops successive use of a move.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
TM47Steel Wing
Strikes the foe with hard wings spread wide.
TM48Skill Swap
The user swaps special abilities with the target.
TM49Snatch
Steals the effects of the move the foe uses next.
TM50Overheat
Allows a full-power attack, but sharply lowers SP. ATK.
HM01Cut
Cuts the foe with sharp scythes, claws, etc.
HM02Fly
Flies up on the first turn, then strikes the next turn.
HM03Surf
Creates a huge wave, then crashes it down on the foe.
HM04Strength
Builds enormous power, then slams the foe.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
HM07Waterfall
Charges the foe with speed to climb waterfalls.
HM08Dive
Dives underwater the first turn and strikes next turn.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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