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 #065 Alakazam
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#065 R--- Alakazam フーディン
Fudin
Ability: Synchronize & Inner Focus
Synchronize: When Alakazam is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition
Inner Focus: Prevents Flinching
Classification Type 1 Type 2 Height Weight
Psi Pokémon
4'11" 106.0 lbs
Evolution Chain
--Lv. 16-->--Link Cable-->

Mystery Dungeon 1 Info
Body Size Friend Area
Lonely Research Institute

Location
Game Get Rate Obtainable Location
Trozei Rare Endless Level 81
Pair Trozei
Mr. Who's Den
Dungeon Impossible Evolve Kadabra
Ranger - Alakazam is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Teleport
A psychic move for fleeing from battle instantly.
Kinesis
Distracts the foe. May lower accuracy.
Confusion
A psychic attack that may cause confusion.
16Confusion
A psychic attack that may cause confusion.
18Disable
Psychically disables one of the foe's moves.
21Psybeam
Fires a peculiar ray that may confuse the foe.
23Reflect
Creates a wall of light that weakens physical attacks.
25Recover
Recovers up to half the user's maximum HP.
30Future Sight
Heightens inner power to strike 2 turns later.
33Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
36Psychic
A powerful psychic attack that may lower SP. DEF.
43Trick
Tricks the foe into trading held items.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM01Focus Punch
A powerful loyalty attack. The user flinches if hit.
TM04Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
Taunts the foe into only using attack moves.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
A mystical force prevents all status problems.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
TM27Return
An attack that increases in power with friendship.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
A fast and unavoidable electric attack.
TM41Torment
Torments the foe and stops successive use of a move.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
TM48Skill Swap
The user swaps special abilities with the target.
TM49Snatch
Steals the effects of the move the foe uses next.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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