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 #490 Manaphy
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
#490 Almia: R---
PokéPark: P-182
Manaphy マナフィ
Manaphy
Ability: Hydration
Hydration: All status problems are healed when raining.
Gender Ratio
Manaphy is Genderless
Classification Type 1 Type 2 Height Weight
Seafaring Pokémon
1'00" 3.1 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Gyarados' Aqua Dash 00:18:50

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Always
Dungeon
Sky
Always Sharpedo Rock
Ranger Shadows of Almia - Manaphy is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Password
Dungeon
Stormy Adventure Squad
- Password
Dungeon
Light Adventure Squad
- Password
PokéPark Wii - Pikachu's Adventure Beat all high scores on Gyarados' Marine Slider Gyarados' Marine Slider Attraction Only

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tail Glow
-10022-
The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
Bubble
484128
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Water Sport
-10019-
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
9Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
16Supersonic
-10010-
The user generates odd sound waves from its body. It may confuse the target.
24Bubblebeam
684108
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
31Acid Armor
-10016-
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
39Whirlpool
278178
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
46Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
54Aqua Ring
-10020-
The user envelops itself in a veil made of water. It regains some HP on every turn.
61Dive
12100128
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
69Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
76Heart Swap
-10010-
The user employs its psychic power to switch stat changes with the foe.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

<--- #489
Phione
#491
Darkrai
--->

 
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