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 #478 Froslass
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#478 Almia: R-215
Oblivia (Present): R-288
Oblivia (Past): N-153
PokéPark: P-059
Froslass ユキメノコ
Yukimenoko
Ability: Snow Cloak
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Gender Ratio
Male: 0 % Female: 100 %
Classification Type 1 Type 2 Height Weight
Snow Land Pokémon
4'03" 58.6 lbs
Evolution Chain

---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group A

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Ice Crush * 3 Ice

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Ice Break * 4 Ice
Oblivia Past
Field Ability Pkmn Assist
Break Ice

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Crystal Crossing - B9F-B13F
Dungeon
Sky
Very Hard Crystal Crossing - B9F-B13F
Ranger Shadows of Almia - Almia Castle (After beating as Boss)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Weird Rockland 21-23F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Oblivia Region Sky Fortress - 3F Left Room
Past Ice Temple - Don't Look Back! Run Through the Path
PokéPark Wii - Pikachu's Adventure Battle after fixing Prinplup's Stair Lift Iceberg Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Powder Snow
490108
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
4Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
13Icy Wind
580138
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
19Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
22Ominous Wind
47788
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
28Wake-up Slap
1288108
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
31Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
37Ice Shard
588168
The user flash freezes chunks of ice and hurls them. This move always goes first.
40Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
51Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
59Destiny Bond
-10012-
When this move is used, if the user faints, the foe that landed the knockout hit also faints.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Block
-10012-
The user blocks the foe's way with arms spread wide to prevent escape.
Spikes
-10022-
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Rollout
145148
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Bide
-10015-
The user endures attacks for two turns, then strikes back to cause double the damage taken.

<--- #477
Dusknoir
#479
Rotom
--->

 
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