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Mystery Dungeon 2 Info
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Body Size
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IQ Group
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Group D
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Ranger Shadows of Almia Info
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Type Group
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Field Ability
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Pkmn Assist
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Dark
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Cut * 3
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Dark
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Ranger Guardian Signs Info
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Oblivia Present
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Type Group
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Field Ability
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Pkmn Assist
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Dark
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Slash * 3 |
Dark
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Oblivia Past
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Field Ability
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Pkmn Assist
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Slash
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Dark
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PokéPark Wii - Pikachu's Adventure Info
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Attraction |
Score to Beat |
Pelipper's Circle Circuit |
16,000 |
Salamence's Air Ace |
13,000 |
Location
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Game
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Get Rate
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Obtainable Location
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Dungeon Time & Darkness
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Very Hard
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Sky Rift - B1F-B15F, B11F-B15F, DPB1F-B4F, DPB6F-B9F
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Dungeon Sky
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Very Hard
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Sky Fissure - B1F-B15F, B11F-B15F, DPB1F-B4F, DPB6F-B9F
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Ranger Shadows of Almia
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-
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Oil Field Hideout |
Dungeon Blazing Adventure Squad
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-
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Weird Mountain 12,14,16,18,20,22F Legendary Volcanic Island 28,30,32-34,36,39,43,46,48-49F |
Dungeon Stormy Adventure Squad
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-
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Weird Rockland 12,14,16,18,20,22F Legendary Wetland 28-32,34,36-37,40,42-44,47,49F |
Dungeon Light Adventure Squad
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-
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Weird Forest 12,14,16,18,20,22F Legendary Mountains 31-37,39,42-44,47F |
Ranger Guardian Signs
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Present
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Oblivia Region Sky |
Past
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Dark Temple - Danger! Surrounded by Pokémon! Dark Temple - Ground-Shaking Dragon Pokémon |
PokéPark Wii - Pikachu's Adventure
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Battle after obtaining Murkrow
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Haunted Zone |
Dungeon Level Up |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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— | Astonish | | | 6 | 88 | 17 | 8 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | — | Pursuit | | | - | 100 | 17 | - | An attack move that inflicts double damage if used on a foe that is switching out of battle. | — | Haze | | | - | 100 | 13 | - | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | — | Wing Attack | | | 6 | 95 | 2 | 8 | The foe is struck with large, imposing wings spread wide to inflict damage. | 25 | Swagger | | | - | 100 | 18 | - | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 35 | Nasty Plot | | | - | 100 | 20 | - | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 45 | Night Slash | | | 13 | 88 | 12 | 30 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | 55 | Dark Pulse | | | - | 74 | 10 | 8 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM & HM Attacks |
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TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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TM04 | Calm Mind | | | - | 100 | 19 | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | TM06 | Toxic | | | - | 88 | 12 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | TM10 | Hidden Power | | | 217 | 88 | 12 | 8 | A unique attack that varies in type and intensity depending on the Pokémon using it. | TM11 | Sunny Day | | | - | 100 | 12 | - | The user intensifies the sun for five turns, powering up Fire-type moves. | TM12 | Taunt | | | - | 100 | 20 | - | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | TM15 | Hyper Beam | | | 10 | 86 | 8 | 8 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | TM17 | Protect | | | - | 75 | 10 | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | TM18 | Rain Dance | | | - | 100 | 12 | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | TM21 | Frustration | | | - | 100 | 16 | - | A full-power attack that grows more powerful the less the user likes its Trainer. | TM27 | Return | | | - | 100 | 12 | 8 | A full-power attack that grows more powerful the more the user likes its Trainer. | TM29 | Psychic | | | 18 | 88 | 10 | 8 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | TM30 | Shadow Ball | | | 13 | 84 | 10 | 8 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | TM32 | Double Team | | | - | 100 | 17 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | TM40 | Aerial Ace | | | 10 | 100 | 8 | 8 | The user confounds the foe with speed, then slashes. The attack lands without fail. | TM41 | Torment | | | - | 100 | 16 | - | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | TM42 | Facade | | | 14 | 84 | 12 | 8 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | TM43 | Secret Power | | | 14 | 88 | 10 | 8 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | TM44 | Rest | | | - | 100 | 8 | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | TM45 | Attract | | | - | 75 | 10 | - | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | TM46 | Thief | | | 2 | 100 | 20 | 8 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | TM47 | Steel Wing | | | 14 | 88 | 10 | 8 | The foe is hit with wings of steel. It may also raise the user's Defense stat. | TM49 | Snatch | | | - | 100 | 17 | - | The user steals the effects of any healing or stat- changing move the foe attempts to use. | TM51 | Roost | | | - | 100 | 14 | - | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | TM58 | Endure | | | - | 75 | 17 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | TM63 | Embargo | | | - | 100 | 18 | - | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | TM66 | Payback | | | - | 100 | 16 | 8 | If the user can use this attack after the foe attacks, its power is doubled. | TM68 | Giga Impact | | | 28 | 80 | 4 | 8 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | TM73 | Thunder Wave | | | 6 | 88 | 17 | - | A weak electric charge is launched at the foe. It causes paralysis if it hits. | TM77 | Psych Up | | | - | 100 | 17 | - | The user hypnotizes itself into copying any stat change made by the foe. | TM78 | Captivate | | | - | 100 | 20 | - | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | TM79 | Dark Pulse | | | - | 74 | 10 | 8 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | TM82 | Sleep Talk | | | - | - | 17 | - | While it is asleep, the user randomly uses one of the moves it knows. | TM83 | Natural Gift | | | 1 | 88 | 17 | 8 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | TM85 | Dream Eater | | | 20 | 100 | 13 | 8 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | TM87 | Swagger | | | - | 100 | 18 | - | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | TM88 | Pluck | | | 10 | 100 | 15 | 8 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | TM90 | Substitute | | | - | 100 | 7 | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | HM02 | Fly | | | 14 | 100 | 12 | 8 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
Possible Egg Moves |
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Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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Whirlwind | | | - | 100 | 2 | - | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Drill Peck | | | 16 | 88 | 13 | 8 | A corkscrewing attack with the sharp beak acting as a drill. | Mirror Move | | | - | 100 | 7 | - | The user counters the foe by mimicking the move last used by the foe. | Wing Attack | | | 6 | 95 | 2 | 8 | The foe is struck with large, imposing wings spread wide to inflict damage. | Sky Attack | | | 30 | 90 | 6 | 8 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | Confuse Ray | | | - | 100 | 13 | - | The foe is exposed to a sinister ray that triggers confusion. | Featherdance | | | - | 100 | 22 | - | The user covers the foe with a mass of down that sharply lowers the Attack stat. | Perish Song | | | - | 15 | 15 | - | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Psycho Shift | | | - | 100 | 10 | - | Using its psychic power of suggestion, the user transfers its status problems to the target. | Screech | | | - | 100 | 22 | - | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | Faint Attack | | | 6 | 100 | 8 | 8 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
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