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 #381 Latios
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#381 Almia: R---
Oblivia (Present): R-279
PokéPark: P-192
Latios ラティオス
Ratiosu
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Gender Ratio
Male: 100 % Female: 0 %
Classification Type 1 Type 2 Height Weight
Eon Pokémon
6'07" 132.3 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group D

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic None Psychic

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Salamence's Air Ace 25,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Sky Rift - DPB5F - Requires Stone Plate or Mystery Part
Midnight Forest - B24F - Requires Stone Plate or Mystery Part
Dungeon
Sky
Easy Sky Fissure - DPB5F - Requires Secret Slab or Enigma Part
Dark Night Forest - B24F - Requires Secret Slab or Enigma Part
Ranger Shadows of Almia - Latios is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Fire Mountains 23F
Requires Secret Slab or Enigma Part
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Oblivia Region Sky Boss
Past Not in The Past
PokéPark Wii - Pikachu's Adventure Beat all high scores on Salamence's Air Ace Salamence's Air Ace Attraction Only

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Psywave
-9519-
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
5Heal Block
-10016-
The user prevents the foe from using any HP-recovery moves for five turns.
10Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
15Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
20Dragonbreath
1284128
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
25Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
30Refresh
-10017-
The user rests to cure itself of a poisoning, burn, or paralysis.
35Luster Purge
1488128
The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
40Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
45Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
50Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
55Dragon Dance
-10022-
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
60Memento
-10015-
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
65Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
70Dragon Pulse
1080108
The foe is attacked with a shock wave generated by the user's gaping mouth.
72
Draco Meteor
148058
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM02Dragon Claw
1688108
The user slashes the foe with huge, sharp claws.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59Dragon Pulse
1080108
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02Fly
14100128
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

<--- #380
Latias
#382
Kyogre
--->

 
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